branches only to a landing pad. Without this check, the compiler would go into
an infinite loop because the branch to a landing pad is an "abnormal" edge which
wasn't being taken into account.
This is the meat of that fix:
if (!PrevBB.canFallThrough() && !MBB->BranchesToLandingPad(MBB)) {
The other stuff is simplification of the "branches to a landing pad" code.
llvm-svn: 91161
18 KiB
18 KiB