Files
llvm-project/lldb/source/Core/ValueObjectCast.cpp
Siva Chandra 9ac7a6c51f [SBValue] Add a method GetNumChildren(uint32_t max)
Summary:
Along with this, support for an optional argument to the "num_children"
method of a Python synthetic child provider has also been added. These have
been added with the following use case in mind:

Synthetic child providers currently have a method "has_children" and
"num_children". While the former is good enough to know if there are
children, it does not give any insight into how many children there are.
Though the latter serves this purpose, calculating the number for children
of a data structure could be an O(N) operation if the data structure has N
children. The new method added in this change provide a middle ground.
One can call GetNumChildren(K) to know if a child exists at an index K
which can be as large as the callers tolerance can be. If the caller wants
to know about children beyond K, it can make an other call with 2K. If the
synthetic child provider maintains state about it counting till K
previosly, then the next call is only an O(K) operation. Infact, all
calls made progressively with steps of K will be O(K) operations.

Reviewers: vharron, clayborg, granata.enrico

Subscribers: labath, lldb-commits

Differential Revision: http://reviews.llvm.org/D13778

llvm-svn: 250930
2015-10-21 19:28:08 +00:00

131 lines
3.6 KiB
C++

//===-- ValueObjectDynamicValue.cpp ---------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "lldb/Core/ValueObjectCast.h"
// C Includes
// C++ Includes
// Other libraries and framework includes
// Project includes
#include "lldb/Core/Log.h"
#include "lldb/Core/Module.h"
#include "lldb/Core/ValueObjectList.h"
#include "lldb/Core/Value.h"
#include "lldb/Core/ValueObject.h"
#include "lldb/Symbol/CompilerType.h"
#include "lldb/Symbol/ObjectFile.h"
#include "lldb/Symbol/SymbolContext.h"
#include "lldb/Symbol/Type.h"
#include "lldb/Symbol/Variable.h"
#include "lldb/Target/ExecutionContext.h"
#include "lldb/Target/Process.h"
#include "lldb/Target/RegisterContext.h"
#include "lldb/Target/Target.h"
#include "lldb/Target/Thread.h"
using namespace lldb_private;
lldb::ValueObjectSP
ValueObjectCast::Create (ValueObject &parent,
const ConstString &name,
const CompilerType &cast_type)
{
ValueObjectCast *cast_valobj_ptr = new ValueObjectCast (parent, name, cast_type);
return cast_valobj_ptr->GetSP();
}
ValueObjectCast::ValueObjectCast
(
ValueObject &parent,
const ConstString &name,
const CompilerType &cast_type
) :
ValueObject(parent),
m_cast_type (cast_type)
{
SetName (name);
//m_value.SetContext (Value::eContextTypeClangType, cast_type.GetOpaqueQualType());
m_value.SetCompilerType (cast_type);
}
ValueObjectCast::~ValueObjectCast()
{
}
CompilerType
ValueObjectCast::GetCompilerTypeImpl ()
{
return m_cast_type;
}
size_t
ValueObjectCast::CalculateNumChildren(uint32_t max)
{
auto children_count = GetCompilerType().GetNumChildren (true);
return children_count <= max ? children_count : max;
}
uint64_t
ValueObjectCast::GetByteSize()
{
ExecutionContext exe_ctx (GetExecutionContextRef());
return m_value.GetValueByteSize(nullptr, &exe_ctx);
}
lldb::ValueType
ValueObjectCast::GetValueType() const
{
// Let our parent answer global, local, argument, etc...
return m_parent->GetValueType();
}
bool
ValueObjectCast::UpdateValue ()
{
SetValueIsValid (false);
m_error.Clear();
if (m_parent->UpdateValueIfNeeded(false))
{
Value old_value(m_value);
m_update_point.SetUpdated();
m_value = m_parent->GetValue();
CompilerType compiler_type (GetCompilerType());
//m_value.SetContext (Value::eContextTypeClangType, compiler_type);
m_value.SetCompilerType (compiler_type);
SetAddressTypeOfChildren(m_parent->GetAddressTypeOfChildren());
if (!CanProvideValue())
{
// this value object represents an aggregate type whose
// children have values, but this object does not. So we
// say we are changed if our location has changed.
SetValueDidChange (m_value.GetValueType() != old_value.GetValueType() || m_value.GetScalar() != old_value.GetScalar());
}
ExecutionContext exe_ctx (GetExecutionContextRef());
m_error = m_value.GetValueAsData(&exe_ctx, m_data, 0, GetModule().get());
SetValueDidChange (m_parent->GetValueDidChange());
return true;
}
// The dynamic value failed to get an error, pass the error along
if (m_error.Success() && m_parent->GetError().Fail())
m_error = m_parent->GetError();
SetValueIsValid (false);
return false;
}
bool
ValueObjectCast::IsInScope ()
{
return m_parent->IsInScope();
}