Remove in-tree third party dependencies (#4405)

This commit is contained in:
Seth Flynn
2025-11-28 07:59:20 -05:00
committed by GitHub
16 changed files with 64 additions and 496 deletions

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@@ -9,11 +9,33 @@ runs:
run: |
sudo apt-get -y update
sudo apt-get -y install \
dpkg-dev libarchive-dev \
ninja-build extra-cmake-modules scdoc \
libqrencode-dev \
dpkg-dev \
ninja-build extra-cmake-modules pkg-config scdoc \
cmark gamemode-dev libarchive-dev libcmark-dev libqrencode-dev zlib1g-dev \
appstream libxcb-cursor-dev
# TODO(@getchoo): Install with the above when all targets use Ubuntu 24.04
- name: Install tomlplusplus
if: ${{ runner.arch == 'ARM64' }}
shell: bash
run: |
sudo apt-get -y install libtomlplusplus-dev
# FIXME(@getchoo): THIS IS HORRIBLE TO DO!
# Install tomlplusplus from Ubuntu 24.04, since it never got backported to 22.04
# I've done too much to continue keeping this as a submodule....
- name: Install tomlplusplus from 24.04
if: ${{ runner.arch != 'ARM64' }}
shell: bash
run: |
deb_arch="$(dpkg-architecture -q DEB_HOST_ARCH)"
curl -Lo libtomlplusplus-dev.deb http://mirrors.kernel.org/ubuntu/pool/universe/t/tomlplusplus/libtomlplusplus-dev_3.4.0+ds-0.2build1_"$deb_arch".deb
curl -Lo libtomlplusplus3t64.deb http://mirrors.kernel.org/ubuntu/pool/universe/t/tomlplusplus/libtomlplusplus3t64_3.4.0+ds-0.2build1_"$deb_arch".deb
sudo dpkg -i libtomlplusplus3t64.deb
sudo dpkg -i libtomlplusplus-dev.deb
rm *.deb
sudo apt-get install -f
- name: Setup AppImage tooling
shell: bash
run: |

12
.gitmodules vendored
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@@ -1,18 +1,6 @@
[submodule "libraries/tomlplusplus"]
path = libraries/tomlplusplus
url = https://github.com/marzer/tomlplusplus.git
[submodule "libraries/libnbtplusplus"]
path = libraries/libnbtplusplus
url = https://github.com/PrismLauncher/libnbtplusplus.git
[submodule "libraries/zlib"]
path = libraries/zlib
url = https://github.com/madler/zlib.git
[submodule "libraries/extra-cmake-modules"]
path = libraries/extra-cmake-modules
url = https://github.com/KDE/extra-cmake-modules
[submodule "libraries/cmark"]
path = libraries/cmark
url = https://github.com/commonmark/cmark.git
[submodule "flatpak/shared-modules"]
path = flatpak/shared-modules
url = https://github.com/flathub/shared-modules.git

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@@ -104,9 +104,6 @@ endif()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DQT_WARN_DEPRECATED_UP_TO=0x060200")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DQT_DISABLE_DEPRECATED_UP_TO=0x060000")
# Fix aarch64 build for toml++
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DTOML_ENABLE_FLOAT16=0")
# set CXXFLAGS for build targets
set(CMAKE_CXX_FLAGS_RELEASE "-O2 -D_FORTIFY_SOURCE=2 ${CMAKE_CXX_FLAGS_RELEASE}")
@@ -174,20 +171,9 @@ endif()
option(BUILD_TESTING "Build the testing tree." ON)
find_package(ECM QUIET NO_MODULE)
if(NOT ECM_FOUND)
if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/libraries/extra-cmake-modules/CMakeLists.txt")
message(STATUS "Using bundled ECM")
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/libraries/extra-cmake-modules/modules;${CMAKE_MODULE_PATH}")
else()
message(FATAL_ERROR
" Could not find ECM\n \n"
" Either install ECM using the system package manager or clone submodules\n"
" Submodules can be cloned with 'git submodule update --init --recursive'")
endif()
else()
set(CMAKE_MODULE_PATH "${ECM_MODULE_PATH};${CMAKE_MODULE_PATH}")
endif()
find_package(ECM NO_MODULE REQUIRED)
set(CMAKE_MODULE_PATH "${ECM_MODULE_PATH};${CMAKE_MODULE_PATH}")
include(CTest)
include(ECMAddTests)
if(BUILD_TESTING)
@@ -244,7 +230,6 @@ set(Launcher_DISCORD_URL "https://prismlauncher.org/discord" CACHE STRING "URL f
set(Launcher_SUBREDDIT_URL "https://prismlauncher.org/reddit" CACHE STRING "URL for the subreddit.")
# Builds
set(Launcher_FORCE_BUNDLED_LIBS OFF CACHE BOOL "Prevent using system libraries, if they are available as submodules")
set(Launcher_QT_VERSION_MAJOR "6" CACHE STRING "Major Qt version to build against")
# Java downloader
@@ -309,16 +294,6 @@ set(Launcher_BUILD_TIMESTAMP "${TODAY}")
################################ 3rd Party Libs ################################
# Successive configurations of cmake without cleaning the build dir will cause zlib fallback to fail due to cached values
# Record when fallback triggered and skip this find_package
if(NOT Launcher_FORCE_BUNDLED_LIBS AND NOT FORCE_BUNDLED_ZLIB)
find_package(ZLIB QUIET)
endif()
if(NOT ZLIB_FOUND)
set(FORCE_BUNDLED_ZLIB TRUE CACHE BOOL "")
mark_as_advanced(FORCE_BUNDLED_ZLIB)
endif()
# Find the required Qt parts
if(Launcher_QT_VERSION_MAJOR EQUAL 6)
set(QT_VERSION_MAJOR 6)
@@ -335,6 +310,13 @@ if(Launcher_QT_VERSION_MAJOR EQUAL 6)
set(QT_LIBEXECS_DIR ${QT${QT_VERSION_MAJOR}_INSTALL_PREFIX}/${QT${QT_VERSION_MAJOR}_INSTALL_LIBEXECS})
endif()
find_package(cmark REQUIRED)
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
find_package(PkgConfig REQUIRED)
pkg_check_modules(gamemode REQUIRED IMPORTED_TARGET gamemode)
endif()
# Find libqrencode
## NOTE(@getchoo): Never use pkg-config with MSVC since the vcpkg port makes our install bundle fail to find the dll
if(MSVC)
@@ -348,29 +330,17 @@ else()
endif()
# Find libarchive through CMake packages, mainly for vcpkg
find_package(LibArchive QUIET)
find_package(LibArchive)
# CMake packages aren't available in most distributions of libarchive, so fallback to pkg-config
if(NOT LibArchive_FOUND)
find_package(PkgConfig REQUIRED)
pkg_check_modules(libarchive REQUIRED IMPORTED_TARGET libarchive)
endif()
if(NOT Launcher_FORCE_BUNDLED_LIBS)
# Find toml++
find_package(tomlplusplus 3.2.0 QUIET)
# Fallback to pkg-config (if available) if CMake files aren't found
if(NOT tomlplusplus_FOUND)
find_package(PkgConfig QUIET)
if(PkgConfig_FOUND)
pkg_check_modules(tomlplusplus IMPORTED_TARGET tomlplusplus>=3.2.0)
endif()
endif()
find_package(tomlplusplus 3.2.0 REQUIRED)
find_package(ZLIB REQUIRED)
# Find cmark
find_package(cmark QUIET)
endif()
include(ECMQtDeclareLoggingCategory)
####################################### Program Info #######################################
@@ -477,52 +447,9 @@ add_subdirectory(libraries/libnbtplusplus)
add_subdirectory(libraries/systeminfo) # system information library
add_subdirectory(libraries/launcher) # java based launcher part for Minecraft
add_subdirectory(libraries/javacheck) # java compatibility checker
if(FORCE_BUNDLED_ZLIB)
message(STATUS "Using bundled zlib")
set(CMAKE_POLICY_DEFAULT_CMP0069 NEW) # Suppress cmake warnings and allow INTERPROCEDURAL_OPTIMIZATION for zlib
set(SKIP_INSTALL_ALL ON)
add_subdirectory(libraries/zlib EXCLUDE_FROM_ALL)
# On OS where unistd.h exists, zlib's generated header defines `Z_HAVE_UNISTD_H`, while the included header does not.
# We cannot safely undo the rename on those systems, and they generally have packages for zlib anyway.
check_include_file(unistd.h NEED_GENERATED_ZCONF)
if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/libraries/zlib/zconf.h.included" AND NOT NEED_GENERATED_ZCONF)
# zlib's cmake script renames a file, dirtying the submodule, see https://github.com/madler/zlib/issues/162
message(STATUS "Undoing Rename")
message(STATUS " ${CMAKE_CURRENT_SOURCE_DIR}/libraries/zlib/zconf.h")
file(RENAME "${CMAKE_CURRENT_SOURCE_DIR}/libraries/zlib/zconf.h.included" "${CMAKE_CURRENT_SOURCE_DIR}/libraries/zlib/zconf.h")
endif()
set(ZLIB_INCLUDE_DIR "${CMAKE_CURRENT_BINARY_DIR}/libraries/zlib" "${CMAKE_CURRENT_SOURCE_DIR}/libraries/zlib" CACHE STRING "" FORCE)
set_target_properties(zlibstatic PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${ZLIB_INCLUDE_DIR}")
add_library(ZLIB::ZLIB ALIAS zlibstatic)
set(ZLIB_LIBRARY ZLIB::ZLIB CACHE STRING "zlib library name")
find_package(ZLIB REQUIRED)
else()
message(STATUS "Using system zlib")
endif()
add_subdirectory(libraries/rainbow) # Qt extension for colors
add_subdirectory(libraries/LocalPeer) # fork of a library from Qt solutions
if(NOT tomlplusplus_FOUND)
message(STATUS "Using bundled tomlplusplus")
add_subdirectory(libraries/tomlplusplus) # toml parser
else()
message(STATUS "Using system tomlplusplus")
endif()
if(NOT cmark_FOUND)
message(STATUS "Using bundled cmark")
set(ORIGINAL_BUILD_TESTING ${BUILD_TESTING})
set(BUILD_TESTING 0)
set(BUILD_SHARED_LIBS 0)
add_subdirectory(libraries/cmark EXCLUDE_FROM_ALL) # Markdown parser
add_library(cmark::cmark ALIAS cmark)
set(BUILD_TESTING ${ORIGINAL_BUILD_TESTING})
else()
message(STATUS "Using system cmark")
endif()
add_subdirectory(libraries/gamemode)
add_subdirectory(libraries/murmur2) # Hash for usage with the CurseForge API
add_subdirectory(libraries/qdcss) # css parser

14
flatpak/cmark.yml Normal file
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@@ -0,0 +1,14 @@
name: cmark
buildsystem: cmake-ninja
builddir: true
config-opts:
- -DCMAKE_TESTS=OFF
sources:
- type: archive
url: https://github.com/commonmark/cmark/archive/0.31.1.tar.gz
sha256: 3da93db5469c30588cfeb283d9d62edfc6ded9eb0edc10a4f5bbfb7d722ea802
x-checker-data:
type: anitya
project-id: 9159
stable-only: true
url-template: https://github.com/commonmark/cmark/archive/$version.tar.gz

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@@ -27,6 +27,9 @@ finish-args:
- --filesystem=/sys/kernel/mm/transparent_hugepage:ro
modules:
- cmark.yml
- tomlplusplus.yml
# Might be needed by some Controller mods (see https://github.com/isXander/Controlify/issues/31)
- shared-modules/libusb/libusb.json

6
flatpak/tomlplusplus.yml Normal file
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@@ -0,0 +1,6 @@
name: tomlplusplus
buildsystem: cmake-ninja
sources:
- type: archive
url: https://github.com/marzer/tomlplusplus/archive/v3.4.0.tar.gz
sha256: 8517f65938a4faae9ccf8ebb36631a38c1cadfb5efa85d9a72e15b9e97d25155

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@@ -1336,7 +1336,7 @@ else()
target_link_libraries(Launcher_logic LibArchive::LibArchive)
endif()
if (UNIX AND NOT CYGWIN AND NOT APPLE)
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
target_link_libraries(Launcher_logic
gamemode
)

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@@ -2,22 +2,6 @@
This folder has third-party or otherwise external libraries needed for other parts to work.
## gamemode
A performance optimization daemon.
See [github repo](https://github.com/FeralInteractive/gamemode).
BSD-3-Clause licensed
## cmark
The C reference implementation of CommonMark, a standardized Markdown spec.
See [github_repo](https://github.com/commonmark/cmark).
BSD2 licensed.
## javacheck
Simple Java tool that prints the JVM details - version and platform bitness.
@@ -99,22 +83,6 @@ Canonical implementation of the murmur2 hash, taken from [SMHasher](https://gith
Public domain (the author disclaimed the copyright).
## QR-Code-generator
A simple library for generating QR codes
See [github repo](https://github.com/nayuki/QR-Code-generator).
MIT
## libarchive
Multi-format archive and compression library.
See [github repo](https://github.com/libarchive/libarchive).
BSD 2-Clause license with some exception.
## rainbow
Color functions extracted from [KGuiAddons](https://inqlude.org/libraries/kguiaddons.html). Used for adaptive text coloring.
@@ -127,14 +95,6 @@ A Prism Launcher-specific library for probing system information.
Apache 2.0
## tomlplusplus
A TOML language parser. Used by Forge 1.14+ to store mod metadata.
See [github repo](https://github.com/marzer/tomlplusplus).
Licenced under the MIT licence.
## qdcss
A quick and dirty css parser, used by NilLoader to store mod metadata.

Submodule libraries/cmark deleted from 3460cd809b

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@@ -1,7 +0,0 @@
cmake_minimum_required(VERSION 3.15)
project(gamemode
VERSION 1.6.1)
add_library(gamemode)
target_include_directories(gamemode PUBLIC include)
target_link_libraries(gamemode PUBLIC ${CMAKE_DL_LIBS})

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@@ -1,337 +0,0 @@
/*
Copyright (c) 2017-2019, Feral Interactive
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Feral Interactive nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef CLIENT_GAMEMODE_H
#define CLIENT_GAMEMODE_H
/*
* GameMode supports the following client functions
* Requests are refcounted in the daemon
*
* int gamemode_request_start() - Request gamemode starts
* 0 if the request was sent successfully
* -1 if the request failed
*
* int gamemode_request_end() - Request gamemode ends
* 0 if the request was sent successfully
* -1 if the request failed
*
* GAMEMODE_AUTO can be defined to make the above two functions apply during static init and
* destruction, as appropriate. In this configuration, errors will be printed to stderr
*
* int gamemode_query_status() - Query the current status of gamemode
* 0 if gamemode is inactive
* 1 if gamemode is active
* 2 if gamemode is active and this client is registered
* -1 if the query failed
*
* int gamemode_request_start_for(pid_t pid) - Request gamemode starts for another process
* 0 if the request was sent successfully
* -1 if the request failed
* -2 if the request was rejected
*
* int gamemode_request_end_for(pid_t pid) - Request gamemode ends for another process
* 0 if the request was sent successfully
* -1 if the request failed
* -2 if the request was rejected
*
* int gamemode_query_status_for(pid_t pid) - Query status of gamemode for another process
* 0 if gamemode is inactive
* 1 if gamemode is active
* 2 if gamemode is active and this client is registered
* -1 if the query failed
*
* const char* gamemode_error_string() - Get an error string
* returns a string describing any of the above errors
*
* Note: All the above requests can be blocking - dbus requests can and will block while the daemon
* handles the request. It is not recommended to make these calls in performance critical code
*/
#include <stdbool.h>
#include <stdio.h>
#include <dlfcn.h>
#include <string.h>
#include <sys/types.h>
static char internal_gamemode_client_error_string[512] = { 0 };
/**
* Load libgamemode dynamically to dislodge us from most dependencies.
* This allows clients to link and/or use this regardless of runtime.
* See SDL2 for an example of the reasoning behind this in terms of
* dynamic versioning as well.
*/
static volatile int internal_libgamemode_loaded = 1;
/* Typedefs for the functions to load */
typedef int (*api_call_return_int)(void);
typedef const char* (*api_call_return_cstring)(void);
typedef int (*api_call_pid_return_int)(pid_t);
/* Storage for functors */
static api_call_return_int REAL_internal_gamemode_request_start = NULL;
static api_call_return_int REAL_internal_gamemode_request_end = NULL;
static api_call_return_int REAL_internal_gamemode_query_status = NULL;
static api_call_return_cstring REAL_internal_gamemode_error_string = NULL;
static api_call_pid_return_int REAL_internal_gamemode_request_start_for = NULL;
static api_call_pid_return_int REAL_internal_gamemode_request_end_for = NULL;
static api_call_pid_return_int REAL_internal_gamemode_query_status_for = NULL;
/**
* Internal helper to perform the symbol binding safely.
*
* Returns 0 on success and -1 on failure
*/
__attribute__((always_inline)) static inline int internal_bind_libgamemode_symbol(void* handle,
const char* name,
void** out_func,
size_t func_size,
bool required)
{
void* symbol_lookup = NULL;
char* dl_error = NULL;
/* Safely look up the symbol */
symbol_lookup = dlsym(handle, name);
dl_error = dlerror();
if (required && (dl_error || !symbol_lookup)) {
snprintf(internal_gamemode_client_error_string, sizeof(internal_gamemode_client_error_string), "dlsym failed - %s", dl_error);
return -1;
}
/* Have the symbol correctly, copy it to make it usable */
memcpy(out_func, &symbol_lookup, func_size);
return 0;
}
/**
* Loads libgamemode and needed functions
*
* Returns 0 on success and -1 on failure
*/
__attribute__((always_inline)) static inline int internal_load_libgamemode(void)
{
/* We start at 1, 0 is a success and -1 is a fail */
if (internal_libgamemode_loaded != 1) {
return internal_libgamemode_loaded;
}
/* Anonymous struct type to define our bindings */
struct binding {
const char* name;
void** functor;
size_t func_size;
bool required;
} bindings[] = {
{ "real_gamemode_request_start", (void**)&REAL_internal_gamemode_request_start, sizeof(REAL_internal_gamemode_request_start),
true },
{ "real_gamemode_request_end", (void**)&REAL_internal_gamemode_request_end, sizeof(REAL_internal_gamemode_request_end), true },
{ "real_gamemode_query_status", (void**)&REAL_internal_gamemode_query_status, sizeof(REAL_internal_gamemode_query_status), false },
{ "real_gamemode_error_string", (void**)&REAL_internal_gamemode_error_string, sizeof(REAL_internal_gamemode_error_string), true },
{ "real_gamemode_request_start_for", (void**)&REAL_internal_gamemode_request_start_for,
sizeof(REAL_internal_gamemode_request_start_for), false },
{ "real_gamemode_request_end_for", (void**)&REAL_internal_gamemode_request_end_for, sizeof(REAL_internal_gamemode_request_end_for),
false },
{ "real_gamemode_query_status_for", (void**)&REAL_internal_gamemode_query_status_for,
sizeof(REAL_internal_gamemode_query_status_for), false },
};
void* libgamemode = NULL;
/* Try and load libgamemode */
libgamemode = dlopen("libgamemode.so.0", RTLD_NOW);
if (!libgamemode) {
/* Attempt to load unversioned library for compatibility with older
* versions (as of writing, there are no ABI changes between the two -
* this may need to change if ever ABI-breaking changes are made) */
libgamemode = dlopen("libgamemode.so", RTLD_NOW);
if (!libgamemode) {
snprintf(internal_gamemode_client_error_string, sizeof(internal_gamemode_client_error_string), "dlopen failed - %s", dlerror());
internal_libgamemode_loaded = -1;
return -1;
}
}
/* Attempt to bind all symbols */
for (size_t i = 0; i < sizeof(bindings) / sizeof(bindings[0]); i++) {
struct binding* binder = &bindings[i];
if (internal_bind_libgamemode_symbol(libgamemode, binder->name, binder->functor, binder->func_size, binder->required)) {
internal_libgamemode_loaded = -1;
return -1;
};
}
/* Success */
internal_libgamemode_loaded = 0;
return 0;
}
/**
* Redirect to the real libgamemode
*/
__attribute__((always_inline)) static inline const char* gamemode_error_string(void)
{
/* If we fail to load the system gamemode, or we have an error string already, return our error
* string instead of diverting to the system version */
if (internal_load_libgamemode() < 0 || internal_gamemode_client_error_string[0] != '\0') {
return internal_gamemode_client_error_string;
}
return REAL_internal_gamemode_error_string();
}
/**
* Redirect to the real libgamemode
* Allow automatically requesting game mode
* Also prints errors as they happen.
*/
#ifdef GAMEMODE_AUTO
__attribute__((constructor))
#else
__attribute__((always_inline)) static inline
#endif
int gamemode_request_start(void)
{
/* Need to load gamemode */
if (internal_load_libgamemode() < 0) {
#ifdef GAMEMODE_AUTO
fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
#endif
return -1;
}
if (REAL_internal_gamemode_request_start() < 0) {
#ifdef GAMEMODE_AUTO
fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
#endif
return -1;
}
return 0;
}
/* Redirect to the real libgamemode */
#ifdef GAMEMODE_AUTO
__attribute__((destructor))
#else
__attribute__((always_inline)) static inline
#endif
int gamemode_request_end(void)
{
/* Need to load gamemode */
if (internal_load_libgamemode() < 0) {
#ifdef GAMEMODE_AUTO
fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
#endif
return -1;
}
if (REAL_internal_gamemode_request_end() < 0) {
#ifdef GAMEMODE_AUTO
fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
#endif
return -1;
}
return 0;
}
/* Redirect to the real libgamemode */
__attribute__((always_inline)) static inline int gamemode_query_status(void)
{
/* Need to load gamemode */
if (internal_load_libgamemode() < 0) {
return -1;
}
if (REAL_internal_gamemode_query_status == NULL) {
snprintf(internal_gamemode_client_error_string, sizeof(internal_gamemode_client_error_string),
"gamemode_query_status missing (older host?)");
return -1;
}
return REAL_internal_gamemode_query_status();
}
/* Redirect to the real libgamemode */
__attribute__((always_inline)) static inline int gamemode_request_start_for(pid_t pid)
{
/* Need to load gamemode */
if (internal_load_libgamemode() < 0) {
return -1;
}
if (REAL_internal_gamemode_request_start_for == NULL) {
snprintf(internal_gamemode_client_error_string, sizeof(internal_gamemode_client_error_string),
"gamemode_request_start_for missing (older host?)");
return -1;
}
return REAL_internal_gamemode_request_start_for(pid);
}
/* Redirect to the real libgamemode */
__attribute__((always_inline)) static inline int gamemode_request_end_for(pid_t pid)
{
/* Need to load gamemode */
if (internal_load_libgamemode() < 0) {
return -1;
}
if (REAL_internal_gamemode_request_end_for == NULL) {
snprintf(internal_gamemode_client_error_string, sizeof(internal_gamemode_client_error_string),
"gamemode_request_end_for missing (older host?)");
return -1;
}
return REAL_internal_gamemode_request_end_for(pid);
}
/* Redirect to the real libgamemode */
__attribute__((always_inline)) static inline int gamemode_query_status_for(pid_t pid)
{
/* Need to load gamemode */
if (internal_load_libgamemode() < 0) {
return -1;
}
if (REAL_internal_gamemode_query_status_for == NULL) {
snprintf(internal_gamemode_client_error_string, sizeof(internal_gamemode_client_error_string),
"gamemode_query_status_for missing (older host?)");
return -1;
}
return REAL_internal_gamemode_query_status_for(pid);
}
#endif // CLIENT_GAMEMODE_H

Submodule libraries/zlib deleted from 51b7f2abda

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@@ -15,12 +15,8 @@
tomlplusplus,
zlib,
msaClientID ? null,
gamemodeSupport ? stdenv.hostPlatform.isLinux,
libarchive,
}:
assert lib.assertMsg (
gamemodeSupport -> stdenv.hostPlatform.isLinux
) "gamemodeSupport is only available on Linux.";
let
date =
@@ -82,7 +78,7 @@ stdenv.mkDerivation {
tomlplusplus
zlib
]
++ lib.optional gamemodeSupport gamemode;
++ lib.optional stdenv.hostPlatform.isLinux gamemode;
cmakeFlags = [
# downstream branding

View File

@@ -51,7 +51,7 @@ assert lib.assertMsg (
) "textToSpeechSupport only has an effect on Linux.";
let
prismlauncher' = prismlauncher-unwrapped.override { inherit msaClientID gamemodeSupport; };
prismlauncher' = prismlauncher-unwrapped.override { inherit msaClientID; };
in
symlinkJoin {