Files
llvm-project/clang/lib/Driver/Action.cpp
Ted Kremenek f7639e1b4a Add new code migrator support for migrating existing Objective-C code to use
the new Objective-C NSArray/NSDictionary/NSNumber literal syntax.

This introduces a new library, libEdit, which provides a new way to support
migration of code that improves on the original ARC migrator.  We now believe
that most of its functionality can be refactored into the existing libraries,
and thus this new library may shortly disappear.

llvm-svn: 152141
2012-03-06 20:06:33 +00:00

123 lines
3.3 KiB
C++

//===--- Action.cpp - Abstract compilation steps --------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "clang/Driver/Action.h"
#include "llvm/Support/ErrorHandling.h"
#include <cassert>
using namespace clang::driver;
Action::~Action() {
if (OwnsInputs) {
for (iterator it = begin(), ie = end(); it != ie; ++it)
delete *it;
}
}
const char *Action::getClassName(ActionClass AC) {
switch (AC) {
case InputClass: return "input";
case BindArchClass: return "bind-arch";
case PreprocessJobClass: return "preprocessor";
case PrecompileJobClass: return "precompiler";
case AnalyzeJobClass: return "analyzer";
case MigrateJobClass: return "migrator";
case CompileJobClass: return "compiler";
case AssembleJobClass: return "assembler";
case LinkJobClass: return "linker";
case LipoJobClass: return "lipo";
case DsymutilJobClass: return "dsymutil";
case VerifyJobClass: return "verify";
}
llvm_unreachable("invalid class");
}
void InputAction::anchor() {}
InputAction::InputAction(const Arg &_Input, types::ID _Type)
: Action(InputClass, _Type), Input(_Input) {
}
void BindArchAction::anchor() {}
BindArchAction::BindArchAction(Action *Input, const char *_ArchName)
: Action(BindArchClass, Input, Input->getType()), ArchName(_ArchName) {
}
void JobAction::anchor() {}
JobAction::JobAction(ActionClass Kind, Action *Input, types::ID Type)
: Action(Kind, Input, Type) {
}
JobAction::JobAction(ActionClass Kind, const ActionList &Inputs, types::ID Type)
: Action(Kind, Inputs, Type) {
}
void PreprocessJobAction::anchor() {}
PreprocessJobAction::PreprocessJobAction(Action *Input, types::ID OutputType)
: JobAction(PreprocessJobClass, Input, OutputType) {
}
void PrecompileJobAction::anchor() {}
PrecompileJobAction::PrecompileJobAction(Action *Input, types::ID OutputType)
: JobAction(PrecompileJobClass, Input, OutputType) {
}
void AnalyzeJobAction::anchor() {}
AnalyzeJobAction::AnalyzeJobAction(Action *Input, types::ID OutputType)
: JobAction(AnalyzeJobClass, Input, OutputType) {
}
void MigrateJobAction::anchor() {}
MigrateJobAction::MigrateJobAction(Action *Input, types::ID OutputType)
: JobAction(MigrateJobClass, Input, OutputType) {
}
void CompileJobAction::anchor() {}
CompileJobAction::CompileJobAction(Action *Input, types::ID OutputType)
: JobAction(CompileJobClass, Input, OutputType) {
}
void AssembleJobAction::anchor() {}
AssembleJobAction::AssembleJobAction(Action *Input, types::ID OutputType)
: JobAction(AssembleJobClass, Input, OutputType) {
}
void LinkJobAction::anchor() {}
LinkJobAction::LinkJobAction(ActionList &Inputs, types::ID Type)
: JobAction(LinkJobClass, Inputs, Type) {
}
void LipoJobAction::anchor() {}
LipoJobAction::LipoJobAction(ActionList &Inputs, types::ID Type)
: JobAction(LipoJobClass, Inputs, Type) {
}
void DsymutilJobAction::anchor() {}
DsymutilJobAction::DsymutilJobAction(ActionList &Inputs, types::ID Type)
: JobAction(DsymutilJobClass, Inputs, Type) {
}
void VerifyJobAction::anchor() {}
VerifyJobAction::VerifyJobAction(ActionList &Inputs, types::ID Type)
: JobAction(VerifyJobClass, Inputs, Type) {
}