generated code over the simple spiller. The new local spiller generates substantially better code than the simple one in some cases, by reusing values that are loaded out of stack slots and kept available in registers. This primarily helps programs that are spilling a lot, and there is still stuff that can be done to improve it. This patch makes the local spiller the default, as it's only a tiny bit slower than the simple spiller (it increases the runtime of llc by < 1%). Here are some numbers with speedups. Program #reuse old(s) new(s) Speedup Povray: 3452, 16.87 -> 15.93 (5.5%) 177.mesa: 2176, 2.77 -> 2.76 (0%) 179.art: 35, 28.43 -> 28.01 (1.5%) 183.equake: 55, 61.44 -> 61.41 (0%) 188.ammp: 869, 174 -> 149 (15%) 164.gzip: 43, 40.73 -> 40.71 (0%) 175.vpr: 351, 18.54 -> 17.34 (6.5%) 176.gcc: 2471, 5.01 -> 4.92 (1.8%) 181.mcf 42, 79.30 -> 75.20 (5.2%) 186.crafty: 484, 29.73 -> 30.04 (-1%) 197.parser: 251, 10.47 -> 10.67 (-1%) 252.eon: 1501, 1.98 -> 1.75 (12%) 253.perlbm: 1183, 14.83 -> 14.42 (2.8%) 254.gap: 825, 7.46 -> 7.29 (2.3%) 255.vortex: 285, 10.51 -> 10.27 (2.3%) 256.bzip2: 63, 55.70 -> 55.20 (0.9%) 300.twolf: 830, 21.63 -> 22.00 (-1%) PtrDist/ks 14, 32.75 -> 17.53 (46.5%) Olden/tsp 46, 8.71 -> 8.24 (5.4%) Free/distray 70, 1.09 -> 0.99 (9.2%) llvm-svn: 16629
516 lines
21 KiB
C++
516 lines
21 KiB
C++
//===-- llvm/CodeGen/VirtRegMap.cpp - Virtual Register Map ----------------===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file was developed by the LLVM research group and is distributed under
|
|
// the University of Illinois Open Source License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// This file implements the VirtRegMap class.
|
|
//
|
|
// It also contains implementations of the the Spiller interface, which, given a
|
|
// virtual register map and a machine function, eliminates all virtual
|
|
// references by replacing them with physical register references - adding spill
|
|
// code as necessary.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#define DEBUG_TYPE "spiller"
|
|
#include "VirtRegMap.h"
|
|
#include "llvm/Function.h"
|
|
#include "llvm/CodeGen/MachineFrameInfo.h"
|
|
#include "llvm/CodeGen/MachineFunction.h"
|
|
#include "llvm/CodeGen/SSARegMap.h"
|
|
#include "llvm/Target/TargetMachine.h"
|
|
#include "llvm/Target/TargetInstrInfo.h"
|
|
#include "llvm/Support/CommandLine.h"
|
|
#include "llvm/Support/Debug.h"
|
|
#include "llvm/ADT/Statistic.h"
|
|
#include "llvm/ADT/STLExtras.h"
|
|
using namespace llvm;
|
|
|
|
namespace {
|
|
Statistic<> NumSpills("spiller", "Number of register spills");
|
|
Statistic<> NumStores("spiller", "Number of stores added");
|
|
Statistic<> NumLoads ("spiller", "Number of loads added");
|
|
Statistic<> NumReused("spiller", "Number of values reused");
|
|
|
|
enum SpillerName { simple, local };
|
|
|
|
cl::opt<SpillerName>
|
|
SpillerOpt("spiller",
|
|
cl::desc("Spiller to use: (default: local)"),
|
|
cl::Prefix,
|
|
cl::values(clEnumVal(simple, " simple spiller"),
|
|
clEnumVal(local, " local spiller"),
|
|
clEnumValEnd),
|
|
cl::init(local));
|
|
}
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// VirtRegMap implementation
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
void VirtRegMap::grow() {
|
|
Virt2PhysMap.grow(MF.getSSARegMap()->getLastVirtReg());
|
|
Virt2StackSlotMap.grow(MF.getSSARegMap()->getLastVirtReg());
|
|
}
|
|
|
|
int VirtRegMap::assignVirt2StackSlot(unsigned virtReg) {
|
|
assert(MRegisterInfo::isVirtualRegister(virtReg));
|
|
assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
|
|
"attempt to assign stack slot to already spilled register");
|
|
const TargetRegisterClass* RC = MF.getSSARegMap()->getRegClass(virtReg);
|
|
int frameIndex = MF.getFrameInfo()->CreateStackObject(RC->getSize(),
|
|
RC->getAlignment());
|
|
Virt2StackSlotMap[virtReg] = frameIndex;
|
|
++NumSpills;
|
|
return frameIndex;
|
|
}
|
|
|
|
void VirtRegMap::assignVirt2StackSlot(unsigned virtReg, int frameIndex) {
|
|
assert(MRegisterInfo::isVirtualRegister(virtReg));
|
|
assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
|
|
"attempt to assign stack slot to already spilled register");
|
|
Virt2StackSlotMap[virtReg] = frameIndex;
|
|
}
|
|
|
|
void VirtRegMap::virtFolded(unsigned virtReg,
|
|
MachineInstr* oldMI,
|
|
MachineInstr* newMI) {
|
|
// move previous memory references folded to new instruction
|
|
std::vector<MI2VirtMapTy::mapped_type> regs;
|
|
for (MI2VirtMapTy::iterator I = MI2VirtMap.lower_bound(oldMI),
|
|
E = MI2VirtMap.end(); I != E && I->first == oldMI; ) {
|
|
regs.push_back(I->second);
|
|
MI2VirtMap.erase(I++);
|
|
}
|
|
|
|
MI2VirtMapTy::iterator IP = MI2VirtMap.lower_bound(newMI);
|
|
for (unsigned i = 0, e = regs.size(); i != e; ++i)
|
|
MI2VirtMap.insert(IP, std::make_pair(newMI, regs[i]));
|
|
|
|
// add new memory reference
|
|
MI2VirtMap.insert(IP, std::make_pair(newMI, virtReg));
|
|
}
|
|
|
|
void VirtRegMap::print(std::ostream &OS) const {
|
|
const MRegisterInfo* MRI = MF.getTarget().getRegisterInfo();
|
|
|
|
OS << "********** REGISTER MAP **********\n";
|
|
for (unsigned i = MRegisterInfo::FirstVirtualRegister,
|
|
e = MF.getSSARegMap()->getLastVirtReg(); i <= e; ++i) {
|
|
if (Virt2PhysMap[i] != (unsigned)VirtRegMap::NO_PHYS_REG)
|
|
OS << "[reg" << i << " -> " << MRI->getName(Virt2PhysMap[i]) << "]\n";
|
|
|
|
}
|
|
|
|
for (unsigned i = MRegisterInfo::FirstVirtualRegister,
|
|
e = MF.getSSARegMap()->getLastVirtReg(); i <= e; ++i)
|
|
if (Virt2StackSlotMap[i] != VirtRegMap::NO_STACK_SLOT)
|
|
OS << "[reg" << i << " -> fi#" << Virt2StackSlotMap[i] << "]\n";
|
|
OS << '\n';
|
|
}
|
|
|
|
void VirtRegMap::dump() const { print(std::cerr); }
|
|
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// Simple Spiller Implementation
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
Spiller::~Spiller() {}
|
|
|
|
namespace {
|
|
struct SimpleSpiller : public Spiller {
|
|
bool runOnMachineFunction(MachineFunction& mf, const VirtRegMap &VRM);
|
|
};
|
|
}
|
|
|
|
bool SimpleSpiller::runOnMachineFunction(MachineFunction& MF,
|
|
const VirtRegMap& VRM) {
|
|
DEBUG(std::cerr << "********** REWRITE MACHINE CODE **********\n");
|
|
DEBUG(std::cerr << "********** Function: "
|
|
<< MF.getFunction()->getName() << '\n');
|
|
const TargetMachine& TM = MF.getTarget();
|
|
const MRegisterInfo& MRI = *TM.getRegisterInfo();
|
|
|
|
// LoadedRegs - Keep track of which vregs are loaded, so that we only load
|
|
// each vreg once (in the case where a spilled vreg is used by multiple
|
|
// operands). This is always smaller than the number of operands to the
|
|
// current machine instr, so it should be small.
|
|
std::vector<unsigned> LoadedRegs;
|
|
|
|
for (MachineFunction::iterator MBBI = MF.begin(), E = MF.end();
|
|
MBBI != E; ++MBBI) {
|
|
DEBUG(std::cerr << MBBI->getBasicBlock()->getName() << ":\n");
|
|
MachineBasicBlock &MBB = *MBBI;
|
|
for (MachineBasicBlock::iterator MII = MBB.begin(),
|
|
E = MBB.end(); MII != E; ++MII) {
|
|
MachineInstr &MI = *MII;
|
|
for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
|
|
MachineOperand &MO = MI.getOperand(i);
|
|
if (MO.isRegister() && MO.getReg() &&
|
|
MRegisterInfo::isVirtualRegister(MO.getReg())) {
|
|
unsigned VirtReg = MO.getReg();
|
|
unsigned PhysReg = VRM.getPhys(VirtReg);
|
|
if (VRM.hasStackSlot(VirtReg)) {
|
|
int StackSlot = VRM.getStackSlot(VirtReg);
|
|
|
|
if (MO.isUse() &&
|
|
std::find(LoadedRegs.begin(), LoadedRegs.end(), VirtReg)
|
|
== LoadedRegs.end()) {
|
|
MRI.loadRegFromStackSlot(MBB, &MI, PhysReg, StackSlot);
|
|
LoadedRegs.push_back(VirtReg);
|
|
++NumLoads;
|
|
DEBUG(std::cerr << '\t' << *prior(MII));
|
|
}
|
|
|
|
if (MO.isDef()) {
|
|
MRI.storeRegToStackSlot(MBB, next(MII), PhysReg, StackSlot);
|
|
++NumStores;
|
|
}
|
|
}
|
|
MI.SetMachineOperandReg(i, PhysReg);
|
|
}
|
|
}
|
|
DEBUG(std::cerr << '\t' << MI);
|
|
LoadedRegs.clear();
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// Local Spiller Implementation
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
namespace {
|
|
/// LocalSpiller - This spiller does a simple pass over the machine basic
|
|
/// block to attempt to keep spills in registers as much as possible for
|
|
/// blocks that have low register pressure (the vreg may be spilled due to
|
|
/// register pressure in other blocks).
|
|
class LocalSpiller : public Spiller {
|
|
const MRegisterInfo *MRI;
|
|
const TargetInstrInfo *TII;
|
|
public:
|
|
bool runOnMachineFunction(MachineFunction &MF, const VirtRegMap &VRM) {
|
|
MRI = MF.getTarget().getRegisterInfo();
|
|
TII = MF.getTarget().getInstrInfo();
|
|
DEBUG(std::cerr << "\n**** Local spiller rewriting function '"
|
|
<< MF.getFunction()->getName() << "':\n");
|
|
|
|
for (MachineFunction::iterator MBB = MF.begin(), E = MF.end();
|
|
MBB != E; ++MBB)
|
|
RewriteMBB(*MBB, VRM);
|
|
return true;
|
|
}
|
|
private:
|
|
void RewriteMBB(MachineBasicBlock &MBB, const VirtRegMap &VRM);
|
|
void ClobberPhysReg(unsigned PR, std::map<int, unsigned> &SpillSlots,
|
|
std::map<unsigned, int> &PhysRegs);
|
|
void ClobberPhysRegOnly(unsigned PR, std::map<int, unsigned> &SpillSlots,
|
|
std::map<unsigned, int> &PhysRegs);
|
|
};
|
|
}
|
|
|
|
void LocalSpiller::ClobberPhysRegOnly(unsigned PhysReg,
|
|
std::map<int, unsigned> &SpillSlots,
|
|
std::map<unsigned, int> &PhysRegs) {
|
|
std::map<unsigned, int>::iterator I = PhysRegs.find(PhysReg);
|
|
if (I != PhysRegs.end()) {
|
|
int Slot = I->second;
|
|
PhysRegs.erase(I);
|
|
assert(SpillSlots[Slot] == PhysReg && "Bidirectional map mismatch!");
|
|
SpillSlots.erase(Slot);
|
|
DEBUG(std::cerr << "PhysReg " << MRI->getName(PhysReg)
|
|
<< " clobbered, invalidating SS#" << Slot << "\n");
|
|
|
|
}
|
|
}
|
|
|
|
void LocalSpiller::ClobberPhysReg(unsigned PhysReg,
|
|
std::map<int, unsigned> &SpillSlots,
|
|
std::map<unsigned, int> &PhysRegs) {
|
|
for (const unsigned *AS = MRI->getAliasSet(PhysReg); *AS; ++AS)
|
|
ClobberPhysRegOnly(*AS, SpillSlots, PhysRegs);
|
|
ClobberPhysRegOnly(PhysReg, SpillSlots, PhysRegs);
|
|
}
|
|
|
|
|
|
// ReusedOp - For each reused operand, we keep track of a bit of information, in
|
|
// case we need to rollback upon processing a new operand. See comments below.
|
|
namespace {
|
|
struct ReusedOp {
|
|
// The MachineInstr operand that reused an available value.
|
|
unsigned Operand;
|
|
|
|
// StackSlot - The spill slot of the value being reused.
|
|
unsigned StackSlot;
|
|
|
|
// PhysRegReused - The physical register the value was available in.
|
|
unsigned PhysRegReused;
|
|
|
|
// AssignedPhysReg - The physreg that was assigned for use by the reload.
|
|
unsigned AssignedPhysReg;
|
|
|
|
ReusedOp(unsigned o, unsigned ss, unsigned prr, unsigned apr)
|
|
: Operand(o), StackSlot(ss), PhysRegReused(prr), AssignedPhysReg(apr) {}
|
|
};
|
|
}
|
|
|
|
|
|
/// rewriteMBB - Keep track of which spills are available even after the
|
|
/// register allocator is done with them. If possible, avoid reloading vregs.
|
|
void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, const VirtRegMap &VRM) {
|
|
|
|
// SpillSlotsAvailable - This map keeps track of all of the spilled virtual
|
|
// register values that are still available, due to being loaded to stored to,
|
|
// but not invalidated yet.
|
|
std::map<int, unsigned> SpillSlotsAvailable;
|
|
|
|
// PhysRegsAvailable - This is the inverse of SpillSlotsAvailable, indicating
|
|
// which physregs are in use holding a stack slot value.
|
|
std::map<unsigned, int> PhysRegsAvailable;
|
|
|
|
DEBUG(std::cerr << MBB.getBasicBlock()->getName() << ":\n");
|
|
|
|
std::vector<ReusedOp> ReusedOperands;
|
|
|
|
// DefAndUseVReg - When we see a def&use operand that is spilled, keep track
|
|
// of it. ".first" is the machine operand index (should always be 0 for now),
|
|
// and ".second" is the virtual register that is spilled.
|
|
std::vector<std::pair<unsigned, unsigned> > DefAndUseVReg;
|
|
|
|
for (MachineBasicBlock::iterator MII = MBB.begin(), E = MBB.end();
|
|
MII != E; ) {
|
|
MachineInstr &MI = *MII;
|
|
MachineBasicBlock::iterator NextMII = MII; ++NextMII;
|
|
|
|
ReusedOperands.clear();
|
|
DefAndUseVReg.clear();
|
|
|
|
// Process all of the spilled uses and all non spilled reg references.
|
|
for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
|
|
MachineOperand &MO = MI.getOperand(i);
|
|
if (MO.isRegister() && MO.getReg() &&
|
|
MRegisterInfo::isVirtualRegister(MO.getReg())) {
|
|
unsigned VirtReg = MO.getReg();
|
|
|
|
if (!VRM.hasStackSlot(VirtReg)) {
|
|
// This virtual register was assigned a physreg!
|
|
MI.SetMachineOperandReg(i, VRM.getPhys(VirtReg));
|
|
} else {
|
|
// Is this virtual register a spilled value?
|
|
if (MO.isUse()) {
|
|
int StackSlot = VRM.getStackSlot(VirtReg);
|
|
unsigned PhysReg;
|
|
|
|
// Check to see if this stack slot is available.
|
|
std::map<int, unsigned>::iterator SSI =
|
|
SpillSlotsAvailable.find(StackSlot);
|
|
if (SSI != SpillSlotsAvailable.end()) {
|
|
// If this stack slot value is already available, reuse it!
|
|
PhysReg = SSI->second;
|
|
MI.SetMachineOperandReg(i, PhysReg);
|
|
DEBUG(std::cerr << "Reusing SS#" << StackSlot << " from physreg "
|
|
<< MRI->getName(SSI->second) << "\n");
|
|
|
|
// The only technical detail we have is that we don't know that
|
|
// PhysReg won't be clobbered by a reloaded stack slot that occurs
|
|
// later in the instruction. In particular, consider 'op V1, V2'.
|
|
// If V1 is available in physreg R0, we would choose to reuse it
|
|
// here, instead of reloading it into the register the allocator
|
|
// indicated (say R1). However, V2 might have to be reloaded
|
|
// later, and it might indicate that it needs to live in R0. When
|
|
// this occurs, we need to have information available that
|
|
// indicates it is safe to use R1 for the reload instead of R0.
|
|
//
|
|
// To further complicate matters, we might conflict with an alias,
|
|
// or R0 and R1 might not be compatible with each other. In this
|
|
// case, we actually insert a reload for V1 in R1, ensuring that
|
|
// we can get at R0 or its alias.
|
|
ReusedOperands.push_back(ReusedOp(i, StackSlot, PhysReg,
|
|
VRM.getPhys(VirtReg)));
|
|
++NumReused;
|
|
} else {
|
|
// Otherwise, reload it and remember that we have it.
|
|
PhysReg = VRM.getPhys(VirtReg);
|
|
|
|
// Note that, if we reused a register for a previous operand, the
|
|
// register we want to reload into might not actually be
|
|
// available. If this occurs, use the register indicated by the
|
|
// reuser.
|
|
if (!ReusedOperands.empty()) // This is most often empty.
|
|
for (unsigned ro = 0, e = ReusedOperands.size(); ro != e; ++ro)
|
|
if (ReusedOperands[ro].PhysRegReused == PhysReg) {
|
|
// Yup, use the reload register that we didn't use before.
|
|
PhysReg = ReusedOperands[ro].AssignedPhysReg;
|
|
break;
|
|
} else {
|
|
ReusedOp &Op = ReusedOperands[ro];
|
|
unsigned PRRU = Op.PhysRegReused;
|
|
for (const unsigned *AS = MRI->getAliasSet(PRRU); *AS; ++AS)
|
|
if (*AS == PhysReg) {
|
|
// Okay, we found out that an alias of a reused register
|
|
// was used. This isn't good because it means we have
|
|
// to undo a previous reuse.
|
|
MRI->loadRegFromStackSlot(MBB, &MI, Op.AssignedPhysReg,
|
|
Op.StackSlot);
|
|
ClobberPhysReg(Op.AssignedPhysReg, SpillSlotsAvailable,
|
|
PhysRegsAvailable);
|
|
|
|
MI.SetMachineOperandReg(Op.Operand, Op.AssignedPhysReg);
|
|
PhysRegsAvailable[Op.AssignedPhysReg] = Op.StackSlot;
|
|
SpillSlotsAvailable[Op.StackSlot] = Op.AssignedPhysReg;
|
|
PhysRegsAvailable.erase(Op.PhysRegReused);
|
|
DEBUG(std::cerr << "Remembering SS#" << Op.StackSlot
|
|
<< " in physreg "
|
|
<< MRI->getName(Op.AssignedPhysReg) << "\n");
|
|
++NumLoads;
|
|
DEBUG(std::cerr << '\t' << *prior(MII));
|
|
|
|
DEBUG(std::cerr << "Reuse undone!\n");
|
|
ReusedOperands.erase(ReusedOperands.begin()+ro);
|
|
--NumReused;
|
|
goto ContinueReload;
|
|
}
|
|
}
|
|
ContinueReload:
|
|
|
|
MRI->loadRegFromStackSlot(MBB, &MI, PhysReg, StackSlot);
|
|
// This invalidates PhysReg.
|
|
ClobberPhysReg(PhysReg, SpillSlotsAvailable, PhysRegsAvailable);
|
|
|
|
MI.SetMachineOperandReg(i, PhysReg);
|
|
PhysRegsAvailable[PhysReg] = StackSlot;
|
|
SpillSlotsAvailable[StackSlot] = PhysReg;
|
|
DEBUG(std::cerr << "Remembering SS#" << StackSlot <<" in physreg "
|
|
<< MRI->getName(PhysReg) << "\n");
|
|
++NumLoads;
|
|
DEBUG(std::cerr << '\t' << *prior(MII));
|
|
}
|
|
|
|
// If this is both a def and a use, we need to emit a store to the
|
|
// stack slot after the instruction. Keep track of D&U operands
|
|
// because we already changed it to a physreg here.
|
|
if (MO.isDef()) {
|
|
// Remember that this was a def-and-use operand, and that the
|
|
// stack slot is live after this instruction executes.
|
|
DefAndUseVReg.push_back(std::make_pair(i, VirtReg));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Loop over all of the implicit defs, clearing them from our available
|
|
// sets.
|
|
const TargetInstrDescriptor &InstrDesc = TII->get(MI.getOpcode());
|
|
for (const unsigned* ImpDef = InstrDesc.ImplicitDefs; *ImpDef; ++ImpDef)
|
|
ClobberPhysReg(*ImpDef, SpillSlotsAvailable, PhysRegsAvailable);
|
|
|
|
DEBUG(std::cerr << '\t' << MI);
|
|
|
|
// If we have folded references to memory operands, make sure we clear all
|
|
// physical registers that may contain the value of the spilled virtual
|
|
// register
|
|
VirtRegMap::MI2VirtMapTy::const_iterator I, E;
|
|
for (tie(I, E) = VRM.getFoldedVirts(&MI); I != E; ++I) {
|
|
DEBUG(std::cerr << "Folded vreg: " << I->second);
|
|
if (VRM.hasStackSlot(I->second)) {
|
|
int SS = VRM.getStackSlot(I->second);
|
|
DEBUG(std::cerr << " - StackSlot: " << SS << "\n");
|
|
|
|
std::map<int, unsigned>::iterator I = SpillSlotsAvailable.find(SS);
|
|
if (I != SpillSlotsAvailable.end()) {
|
|
PhysRegsAvailable.erase(I->second);
|
|
SpillSlotsAvailable.erase(I);
|
|
}
|
|
} else {
|
|
DEBUG(std::cerr << ": No stack slot!\n");
|
|
}
|
|
}
|
|
|
|
// Process all of the spilled defs.
|
|
for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
|
|
MachineOperand &MO = MI.getOperand(i);
|
|
if (MO.isRegister() && MO.getReg() && MO.isDef()) {
|
|
unsigned VirtReg = MO.getReg();
|
|
|
|
bool TakenCareOf = false;
|
|
if (!MRegisterInfo::isVirtualRegister(VirtReg)) {
|
|
// Check to see if this is a def-and-use vreg operand that we do need
|
|
// to insert a store for.
|
|
bool OpTakenCareOf = false;
|
|
if (MO.isUse() && !DefAndUseVReg.empty()) {
|
|
for (unsigned dau = 0, e = DefAndUseVReg.size(); dau != e; ++dau)
|
|
if (DefAndUseVReg[dau].first == i) {
|
|
VirtReg = DefAndUseVReg[dau].second;
|
|
OpTakenCareOf = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!OpTakenCareOf) {
|
|
ClobberPhysReg(VirtReg, SpillSlotsAvailable, PhysRegsAvailable);
|
|
TakenCareOf = true;
|
|
}
|
|
}
|
|
|
|
if (!TakenCareOf) {
|
|
// The only vregs left are stack slot definitions.
|
|
int StackSlot = VRM.getStackSlot(VirtReg);
|
|
unsigned PhysReg;
|
|
|
|
// If this is a def&use operand, and we used a different physreg for
|
|
// it than the one assigned, make sure to execute the store from the
|
|
// correct physical register.
|
|
if (MO.getReg() == VirtReg)
|
|
PhysReg = VRM.getPhys(VirtReg);
|
|
else
|
|
PhysReg = MO.getReg();
|
|
|
|
MRI->storeRegToStackSlot(MBB, next(MII), PhysReg, StackSlot);
|
|
DEBUG(std::cerr << "Store:\t" << *next(MII));
|
|
MI.SetMachineOperandReg(i, PhysReg);
|
|
|
|
// If the stack slot value was previously available in some other
|
|
// register, change it now. Otherwise, make the register available,
|
|
// in PhysReg.
|
|
std::map<int, unsigned>::iterator SSA =
|
|
SpillSlotsAvailable.find(StackSlot);
|
|
if (SSA != SpillSlotsAvailable.end()) {
|
|
// Remove the record for physreg.
|
|
PhysRegsAvailable.erase(SSA->second);
|
|
SpillSlotsAvailable.erase(SSA);
|
|
}
|
|
ClobberPhysReg(PhysReg, SpillSlotsAvailable, PhysRegsAvailable);
|
|
|
|
PhysRegsAvailable[PhysReg] = StackSlot;
|
|
SpillSlotsAvailable[StackSlot] = PhysReg;
|
|
DEBUG(std::cerr << "Updating SS#" << StackSlot <<" in physreg "
|
|
<< MRI->getName(PhysReg) << "\n");
|
|
|
|
++NumStores;
|
|
VirtReg = PhysReg;
|
|
}
|
|
}
|
|
}
|
|
MII = NextMII;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
llvm::Spiller* llvm::createSpiller() {
|
|
switch (SpillerOpt) {
|
|
default: assert(0 && "Unreachable!");
|
|
case local:
|
|
return new LocalSpiller();
|
|
case simple:
|
|
return new SimpleSpiller();
|
|
}
|
|
}
|