the hit count is not updated. Also, keep the hit count for the breakpoint in the breakpoint. We were using just the sum of the location's hit counts, but that was wrong since if a shared library is unloaded, and the location goes away, the breakpoint hit count should not suddenly drop by the number of hits there were on that location. llvm-svn: 226074
56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
//===-- StoppointLocation.cpp -----------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/Breakpoint/StoppointLocation.h"
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// C Includes
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// C++ Includes
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// Other libraries and framework includes
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// Project includes
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using namespace lldb;
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using namespace lldb_private;
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//----------------------------------------------------------------------
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// StoppointLocation constructor
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//----------------------------------------------------------------------
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StoppointLocation::StoppointLocation (break_id_t bid, addr_t addr, bool hardware) :
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m_loc_id(bid),
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m_addr(addr),
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m_hardware(hardware),
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m_hardware_index(LLDB_INVALID_INDEX32),
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m_byte_size(0),
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m_hit_count(0)
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{
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}
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StoppointLocation::StoppointLocation (break_id_t bid, addr_t addr, uint32_t byte_size, bool hardware) :
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m_loc_id(bid),
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m_addr(addr),
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m_hardware(hardware),
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m_hardware_index(LLDB_INVALID_INDEX32),
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m_byte_size(byte_size),
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m_hit_count(0)
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{
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}
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//----------------------------------------------------------------------
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// Destructor
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//----------------------------------------------------------------------
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StoppointLocation::~StoppointLocation()
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{
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}
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void
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StoppointLocation::DecrementHitCount ()
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{
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assert (m_hit_count > 0);
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--m_hit_count;
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}
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