It helps to deallocate memory as well as allocate it. =] This actually
cleans up all the chains allocated during the processing of each function so that for very large inputs we don't just grow memory usage without bound. llvm-svn: 144533
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@@ -766,6 +766,7 @@ bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &F) {
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AlignLoops(F);
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BlockToChain.clear();
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ChainAllocator.DestroyAll();
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// We always return true as we have no way to track whether the final order
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// differs from the original order.
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