Debug Info: Use the module pointer as key for the module cache.
This way we don't need to rebuild the full module name for every decl. llvm-svn: 248510
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@@ -1676,8 +1676,11 @@ llvm::DIType *CGDebugInfo::CreateType(const ObjCInterfaceType *Ty,
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llvm::DIModule *
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CGDebugInfo::getOrCreateModuleRef(ExternalASTSource::ASTSourceDescriptor Mod,
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bool CreateSkeletonCU) {
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std::string FullModuleName = Mod.getFullModuleName();
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auto &ModRef = ModuleRefCache[FullModuleName];
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// Use the Module pointer as the key into the cache. This is a
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// nullptr if the "Module" is a PCH, which is safe because we don't
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// support chained PCH debug info, so there can only be a single PCH.
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const Module *M = Mod.getModuleOrNull();
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auto &ModRef = ModuleCache[M];
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if (ModRef)
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return cast<llvm::DIModule>(ModRef);
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@@ -1704,6 +1707,7 @@ CGDebugInfo::getOrCreateModuleRef(ExternalASTSource::ASTSourceDescriptor Mod,
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}
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}
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std::string FullModuleName = Mod.getFullModuleName();
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if (CreateSkeletonCU) {
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llvm::DIBuilder DIB(CGM.getModule());
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DIB.createCompileUnit(TheCU->getSourceLanguage(), FullModuleName,
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@@ -1712,11 +1716,11 @@ CGDebugInfo::getOrCreateModuleRef(ExternalASTSource::ASTSourceDescriptor Mod,
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llvm::DIBuilder::FullDebug, Mod.getSignature());
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DIB.finalize();
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}
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llvm::DIModule *M =
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llvm::DIModule *DIMod =
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DBuilder.createModule(TheCU, FullModuleName, ConfigMacros, Mod.getPath(),
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CGM.getHeaderSearchOpts().Sysroot);
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ModRef.reset(M);
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return M;
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ModRef.reset(DIMod);
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return DIMod;
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}
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llvm::DIType *CGDebugInfo::CreateTypeDefinition(const ObjCInterfaceType *Ty,
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