Do not merge jump tables this early. Branch folding will do any necessary
merges, and until then, it's useful to keep the tables separate for ease of manipulation. llvm-svn: 88806
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@@ -530,10 +530,6 @@ void MachineFrameInfo::dump(const MachineFunction &MF) const {
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unsigned MachineJumpTableInfo::getJumpTableIndex(
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const std::vector<MachineBasicBlock*> &DestBBs) {
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assert(!DestBBs.empty() && "Cannot create an empty jump table!");
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for (unsigned i = 0, e = JumpTables.size(); i != e; ++i)
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if (JumpTables[i].MBBs == DestBBs)
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return i;
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JumpTables.push_back(MachineJumpTableEntry(DestBBs));
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return JumpTables.size()-1;
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}
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