ADT: Stop using getNodePtrUnchecked on end() iterators
Stop using `getNodePtrUnchecked()` when building IR. Eventually a dereference will be required to get at the downcast node, since the iterator will only store an `ilist_node_base` of some sort. This should have no functionality change for now, but is a path towards removing some more UB from ilist. llvm-svn: 261495
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@@ -361,10 +361,8 @@ BasicBlock *BasicBlock::splitBasicBlock(iterator I, const Twine &BBName) {
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assert(I != InstList.end() &&
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"Trying to get me to create degenerate basic block!");
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BasicBlock *InsertBefore = std::next(Function::iterator(this))
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.getNodePtrUnchecked();
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BasicBlock *New = BasicBlock::Create(getContext(), BBName,
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getParent(), InsertBefore);
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BasicBlock *New = BasicBlock::Create(getContext(), BBName, getParent(),
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this->getNextNode());
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// Save DebugLoc of split point before invalidating iterator.
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DebugLoc Loc = I->getDebugLoc();
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