Update StackProtector when coloring merges stack slots

StackProtector keeps a ValueMap of alloca instructions to layout kind tags for
use by PEI and other later passes. When stack coloring replaces one alloca with
a bitcast to another one, the key replacement in this map does not work.
Instead, provide an interface to manage this updating directly. This seems like
an improvement over the old behavior, where the layout map would not get
updated at all when the stack slots were merged. In practice, however, there is
likely no observable difference because PEI only did anything special with
'large array' kinds, and if one large array is merged with another, than the
replacement should already have been a large array.

This is an attempt to unbreak the clang-x86_64-darwin11-RA builder.

llvm-svn: 199684
This commit is contained in:
Hal Finkel
2014-01-20 19:49:14 +00:00
parent 450d1661be
commit a69e5b8b9d
3 changed files with 32 additions and 0 deletions

View File

@@ -43,6 +43,7 @@
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/PseudoSourceValue.h"
#include "llvm/CodeGen/SlotIndexes.h"
#include "llvm/CodeGen/StackProtector.h"
#include "llvm/DebugInfo.h"
#include "llvm/IR/Dominators.h"
#include "llvm/IR/Function.h"
@@ -117,6 +118,8 @@ class StackColoring : public MachineFunctionPass {
VNInfo::Allocator VNInfoAllocator;
/// SlotIndex analysis object.
SlotIndexes *Indexes;
/// The stack protector object.
StackProtector *SP;
/// The list of lifetime markers found. These markers are to be removed
/// once the coloring is done.
@@ -191,6 +194,7 @@ INITIALIZE_PASS_BEGIN(StackColoring,
"stack-coloring", "Merge disjoint stack slots", false, false)
INITIALIZE_PASS_DEPENDENCY(MachineDominatorTree)
INITIALIZE_PASS_DEPENDENCY(SlotIndexes)
INITIALIZE_PASS_DEPENDENCY(StackProtector)
INITIALIZE_PASS_END(StackColoring,
"stack-coloring", "Merge disjoint stack slots", false, false)
@@ -198,6 +202,7 @@ void StackColoring::getAnalysisUsage(AnalysisUsage &AU) const {
AU.addRequired<MachineDominatorTree>();
AU.addPreserved<MachineDominatorTree>();
AU.addRequired<SlotIndexes>();
AU.addRequired<StackProtector>();
MachineFunctionPass::getAnalysisUsage(AU);
}
@@ -517,6 +522,10 @@ void StackColoring::remapInstructions(DenseMap<int, int> &SlotRemap) {
Inst = Cast;
}
// Allow the stack protector to adjust its value map to account for the
// upcoming replacement.
SP->adjustForColoring(From, To);
// Note that this will not replace uses in MMOs (which we'll update below),
// or anywhere else (which is why we won't delete the original
// instruction).
@@ -674,6 +683,7 @@ bool StackColoring::runOnMachineFunction(MachineFunction &Func) {
MF = &Func;
MFI = MF->getFrameInfo();
Indexes = &getAnalysis<SlotIndexes>();
SP = &getAnalysis<StackProtector>();
BlockLiveness.clear();
BasicBlocks.clear();
BasicBlockNumbering.clear();