[LCG] Add the other simple edge insertion API to the call graph. This
just connects an SCC to one of its descendants directly. Not much of an impact. The last one is the hard one -- connecting an SCC to one of its ancestors, and thereby forming a cycle such that we have to merge all the SCCs participating in the cycle. llvm-svn: 207751
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@@ -452,6 +452,59 @@ TEST(LazyCallGraphTest, IntraSCCEdgeInsertion) {
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EXPECT_EQ(&SCC, CG1.lookupSCC(C));
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}
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TEST(LazyCallGraphTest, OutgoingSCCEdgeInsertion) {
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std::unique_ptr<Module> M = parseAssembly(
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"define void @a() {\n"
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"entry:\n"
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" call void @b()\n"
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" call void @c()\n"
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" ret void\n"
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"}\n"
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"define void @b() {\n"
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"entry:\n"
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" call void @d()\n"
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" ret void\n"
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"}\n"
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"define void @c() {\n"
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"entry:\n"
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" call void @d()\n"
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" ret void\n"
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"}\n"
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"define void @d() {\n"
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"entry:\n"
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" ret void\n"
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"}\n");
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LazyCallGraph CG(*M);
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// Force the graph to be fully expanded.
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for (LazyCallGraph::SCC &C : CG.postorder_sccs())
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(void)C;
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LazyCallGraph::Node &A = *CG.lookup(lookupFunction(*M, "a"));
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LazyCallGraph::Node &B = *CG.lookup(lookupFunction(*M, "b"));
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LazyCallGraph::Node &C = *CG.lookup(lookupFunction(*M, "c"));
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LazyCallGraph::Node &D = *CG.lookup(lookupFunction(*M, "d"));
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LazyCallGraph::SCC &AC = *CG.lookupSCC(A);
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LazyCallGraph::SCC &BC = *CG.lookupSCC(B);
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LazyCallGraph::SCC &CC = *CG.lookupSCC(C);
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LazyCallGraph::SCC &DC = *CG.lookupSCC(D);
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EXPECT_TRUE(AC.isAncestorOf(BC));
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EXPECT_TRUE(AC.isAncestorOf(CC));
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EXPECT_TRUE(AC.isAncestorOf(DC));
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EXPECT_TRUE(DC.isDescendantOf(AC));
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EXPECT_TRUE(DC.isDescendantOf(BC));
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EXPECT_TRUE(DC.isDescendantOf(CC));
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EXPECT_EQ(2, std::distance(A.begin(), A.end()));
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AC.insertOutgoingEdge(A, D);
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EXPECT_EQ(3, std::distance(A.begin(), A.end()));
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EXPECT_TRUE(AC.isParentOf(DC));
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EXPECT_EQ(&AC, CG.lookupSCC(A));
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EXPECT_EQ(&BC, CG.lookupSCC(B));
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EXPECT_EQ(&CC, CG.lookupSCC(C));
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EXPECT_EQ(&DC, CG.lookupSCC(D));
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}
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TEST(LazyCallGraphTest, IntraSCCEdgeRemoval) {
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// A nice fully connected (including self-edges) SCC.
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std::unique_ptr<Module> M1 = parseAssembly(
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