Add an optional "tag" to conjured symbols that allows us to distinguish between
multiple symbols conjured at the same location. All that is required of the tag is that it is a fixed void* value that points to an memory address that remains valid throughout the remainder of the lifetime of the SymbolManager. llvm-svn: 66092
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@@ -52,10 +52,11 @@ SymbolRef SymbolManager::getRegionRValueSymbol(const MemRegion* R) {
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return SymbolCounter++;
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}
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SymbolRef SymbolManager::getConjuredSymbol(Stmt* E, QualType T, unsigned Count){
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SymbolRef SymbolManager::getConjuredSymbol(Stmt* E, QualType T, unsigned Count,
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const void* SymbolTag) {
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llvm::FoldingSetNodeID profile;
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SymbolConjured::Profile(profile, E, T, Count);
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SymbolConjured::Profile(profile, E, T, Count, SymbolTag);
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void* InsertPos;
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SymbolData* SD = DataSet.FindNodeOrInsertPos(profile, InsertPos);
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@@ -64,7 +65,7 @@ SymbolRef SymbolManager::getConjuredSymbol(Stmt* E, QualType T, unsigned Count){
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return SD->getSymbol();
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SD = (SymbolData*) BPAlloc.Allocate<SymbolConjured>();
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new (SD) SymbolConjured(SymbolCounter, E, T, Count);
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new (SD) SymbolConjured(SymbolCounter, E, T, Count, SymbolTag);
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DataSet.InsertNode(SD, InsertPos);
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DataMap[SymbolCounter] = SD;
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