Eliminate the use of PriorityQueue and just use a std::vector,
implementing pop with a linear search for a "best" element. The priority queue was a neat idea, but in practice the comparison functions depend on dynamic information. llvm-svn: 104718
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@@ -79,7 +79,7 @@ void LatencyPriorityQueue::push(SUnit *SU) {
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}
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NumNodesSolelyBlocking[SU->NodeNum] = NumNodesBlocking;
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Queue.push(SU);
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Queue.push_back(SU);
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}
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@@ -114,3 +114,25 @@ void LatencyPriorityQueue::AdjustPriorityOfUnscheduledPreds(SUnit *SU) {
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// NumNodesSolelyBlocking value.
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push(OnlyAvailablePred);
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}
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SUnit *LatencyPriorityQueue::pop() {
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if (empty()) return NULL;
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std::vector<SUnit *>::iterator Best = Queue.begin();
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for (std::vector<SUnit *>::iterator I = next(Queue.begin()),
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E = Queue.end(); I != E; ++I)
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if (Picker(*Best, *I))
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Best = I;
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SUnit *V = *Best;
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if (Best != prior(Queue.end()))
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std::swap(*Best, Queue.back());
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Queue.pop_back();
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return V;
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}
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void LatencyPriorityQueue::remove(SUnit *SU) {
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assert(!Queue.empty() && "Queue is empty!");
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std::vector<SUnit *>::iterator I = std::find(Queue.begin(), Queue.end(), SU);
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if (I != prior(Queue.end()))
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std::swap(*I, Queue.back());
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Queue.pop_back();
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}
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