Eliminate the use of PriorityQueue and just use a std::vector,

implementing pop with a linear search for a "best" element. The priority
queue was a neat idea, but in practice the comparison functions depend
on dynamic information.

llvm-svn: 104718
This commit is contained in:
Dan Gohman
2010-05-26 18:52:00 +00:00
parent b3807452fe
commit 52c2738324
3 changed files with 46 additions and 21 deletions

View File

@@ -79,7 +79,7 @@ void LatencyPriorityQueue::push(SUnit *SU) {
}
NumNodesSolelyBlocking[SU->NodeNum] = NumNodesBlocking;
Queue.push(SU);
Queue.push_back(SU);
}
@@ -114,3 +114,25 @@ void LatencyPriorityQueue::AdjustPriorityOfUnscheduledPreds(SUnit *SU) {
// NumNodesSolelyBlocking value.
push(OnlyAvailablePred);
}
SUnit *LatencyPriorityQueue::pop() {
if (empty()) return NULL;
std::vector<SUnit *>::iterator Best = Queue.begin();
for (std::vector<SUnit *>::iterator I = next(Queue.begin()),
E = Queue.end(); I != E; ++I)
if (Picker(*Best, *I))
Best = I;
SUnit *V = *Best;
if (Best != prior(Queue.end()))
std::swap(*Best, Queue.back());
Queue.pop_back();
return V;
}
void LatencyPriorityQueue::remove(SUnit *SU) {
assert(!Queue.empty() && "Queue is empty!");
std::vector<SUnit *>::iterator I = std::find(Queue.begin(), Queue.end(), SU);
if (I != prior(Queue.end()))
std::swap(*I, Queue.back());
Queue.pop_back();
}