Change references to 'const ProgramState *' to typedef 'ProgramStateRef'.
At this point this is largely cosmetic, but it opens the door to replace ProgramStateRef with a smart pointer that more eagerly acts in the role of reclaiming unused ProgramState objects. llvm-svn: 149081
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@@ -120,8 +120,8 @@ void ExplodedGraph::reclaimRecentlyAllocatedNodes() {
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continue;
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// Conditions 5, 6, and 7.
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const ProgramState *state = node->getState();
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const ProgramState *pred_state = pred->getState();
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ProgramStateRef state = node->getState();
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ProgramStateRef pred_state = pred->getState();
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if (state->store != pred_state->store || state->GDM != pred_state->GDM ||
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progPoint.getLocationContext() != pred->getLocationContext())
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continue;
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@@ -236,7 +236,7 @@ ExplodedNode** ExplodedNode::NodeGroup::end() const {
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}
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ExplodedNode *ExplodedGraph::getNode(const ProgramPoint &L,
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const ProgramState *State,
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ProgramStateRef State,
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bool IsSink,
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bool* IsNew) {
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// Profile 'State' to determine if we already have an existing node.
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