Change references to 'const ProgramState *' to typedef 'ProgramStateRef'.

At this point this is largely cosmetic, but it opens the door to replace
ProgramStateRef with a smart pointer that more eagerly acts in the role
of reclaiming unused ProgramState objects.

llvm-svn: 149081
This commit is contained in:
Ted Kremenek
2012-01-26 21:29:00 +00:00
parent 6efba4fc97
commit 49b1e38e4b
74 changed files with 722 additions and 713 deletions

View File

@@ -120,8 +120,8 @@ void ExplodedGraph::reclaimRecentlyAllocatedNodes() {
continue;
// Conditions 5, 6, and 7.
const ProgramState *state = node->getState();
const ProgramState *pred_state = pred->getState();
ProgramStateRef state = node->getState();
ProgramStateRef pred_state = pred->getState();
if (state->store != pred_state->store || state->GDM != pred_state->GDM ||
progPoint.getLocationContext() != pred->getLocationContext())
continue;
@@ -236,7 +236,7 @@ ExplodedNode** ExplodedNode::NodeGroup::end() const {
}
ExplodedNode *ExplodedGraph::getNode(const ProgramPoint &L,
const ProgramState *State,
ProgramStateRef State,
bool IsSink,
bool* IsNew) {
// Profile 'State' to determine if we already have an existing node.