Extend stat query APIs to explicitly specify if the query is for
a file or directory, allowing just a stat call if a file descriptor is not needed. Doing just 'stat' is faster than 'open/fstat/close'. This has the effect of cutting down system time for validating the input files of a PCH. llvm-svn: 169831
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@@ -34,21 +34,23 @@ void FileSystemStatCache::anchor() { }
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/// path, using the cache to accelerate it if possible. This returns true if
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/// the path does not exist or false if it exists.
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///
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/// If FileDescriptor is non-null, then this lookup should only return success
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/// for files (not directories). If it is null this lookup should only return
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/// If isFile is true, then this lookup should only return success for files
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/// (not directories). If it is false this lookup should only return
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/// success for directories (not files). On a successful file lookup, the
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/// implementation can optionally fill in FileDescriptor with a valid
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/// descriptor and the client guarantees that it will close it.
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bool FileSystemStatCache::get(const char *Path, struct stat &StatBuf,
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int *FileDescriptor, FileSystemStatCache *Cache) {
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bool isFile, int *FileDescriptor,
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FileSystemStatCache *Cache) {
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LookupResult R;
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bool isForDir = FileDescriptor == 0;
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bool isForDir = !isFile;
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// If we have a cache, use it to resolve the stat query.
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if (Cache)
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R = Cache->getStat(Path, StatBuf, FileDescriptor);
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else if (isForDir) {
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// If this is a directory and we have no cache, just go to the file system.
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R = Cache->getStat(Path, StatBuf, isFile, FileDescriptor);
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else if (isForDir || !FileDescriptor) {
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// If this is a directory or a file descriptor is not needed and we have
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// no cache, just go to the file system.
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R = ::stat(Path, &StatBuf) != 0 ? CacheMissing : CacheExists;
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} else {
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// Otherwise, we have to go to the filesystem. We can always just use
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@@ -104,8 +106,8 @@ bool FileSystemStatCache::get(const char *Path, struct stat &StatBuf,
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MemorizeStatCalls::LookupResult
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MemorizeStatCalls::getStat(const char *Path, struct stat &StatBuf,
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int *FileDescriptor) {
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LookupResult Result = statChained(Path, StatBuf, FileDescriptor);
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bool isFile, int *FileDescriptor) {
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LookupResult Result = statChained(Path, StatBuf, isFile, FileDescriptor);
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// Do not cache failed stats, it is easy to construct common inconsistent
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// situations if we do, and they are not important for PCH performance (which
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