Revert "Codegen: Tail-duplicate during placement."

This reverts commit 71c312652c10f1855b28d06697c08d47e7a243e4.

llvm-svn: 283647
This commit is contained in:
Kyle Butt
2016-10-08 01:47:05 +00:00
parent 5bf825b764
commit 2facd194a2
24 changed files with 95 additions and 884 deletions

View File

@@ -40,7 +40,6 @@
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/CodeGen/MachineModuleInfo.h"
#include "llvm/CodeGen/TailDuplicator.h"
#include "llvm/Support/Allocator.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
@@ -122,12 +121,6 @@ static cl::opt<unsigned> MisfetchCost(
static cl::opt<unsigned> JumpInstCost("jump-inst-cost",
cl::desc("Cost of jump instructions."),
cl::init(1), cl::Hidden);
static cl::opt<bool>
TailDupPlacement("tail-dup-placement",
cl::desc("Perform tail duplication during placement. "
"Creates more fallthrough opportunites in "
"outline branches."),
cl::init(true), cl::Hidden);
static cl::opt<bool>
BranchFoldPlacement("branch-fold-placement",
@@ -135,14 +128,6 @@ BranchFoldPlacement("branch-fold-placement",
"Reduces code size."),
cl::init(true), cl::Hidden);
// Heuristic for tail duplication.
static cl::opt<unsigned> TailDuplicatePlacementThreshold(
"tail-dup-placement-threshold",
cl::desc("Instruction cutoff for tail duplication during layout. "
"Tail merging during layout is forced to have a threshold "
"that won't conflict."), cl::init(2),
cl::Hidden);
extern cl::opt<unsigned> StaticLikelyProb;
extern cl::opt<unsigned> ProfileLikelyProb;
@@ -200,16 +185,6 @@ public:
/// \brief End of blocks within the chain.
iterator end() { return Blocks.end(); }
bool remove(MachineBasicBlock* BB) {
for(iterator i = begin(); i != end(); ++i) {
if (*i == BB) {
Blocks.erase(i);
return true;
}
}
return false;
}
/// \brief Merge a block chain into this one.
///
/// This routine merges a block chain into this one. It takes care of forming
@@ -291,13 +266,6 @@ class MachineBlockPlacement : public MachineFunctionPass {
/// \brief A handle to the post dominator tree.
MachineDominatorTree *MDT;
/// \brief Duplicator used to duplicate tails during placement.
///
/// Placement decisions can open up new tail duplication opportunities, but
/// since tail duplication affects placement decisions of later blocks, it
/// must be done inline.
TailDuplicator TailDup;
/// \brief A set of blocks that are unavoidably execute, i.e. they dominate
/// all terminators of the MachineFunction.
SmallPtrSet<MachineBasicBlock *, 4> UnavoidableBlocks;
@@ -319,18 +287,8 @@ class MachineBlockPlacement : public MachineFunctionPass {
/// between basic blocks.
DenseMap<MachineBasicBlock *, BlockChain *> BlockToChain;
/// Decrease the UnscheduledPredecessors count for all blocks in chain, and
/// if the count goes to 0, add them to the appropriate work list.
void markChainSuccessors(BlockChain &Chain, MachineBasicBlock *LoopHeaderBB,
const BlockFilterSet *BlockFilter = nullptr);
/// Decrease the UnscheduledPredecessors count for a single block, and
/// if the count goes to 0, add them to the appropriate work list.
void markBlockSuccessors(
BlockChain &Chain, MachineBasicBlock *BB, MachineBasicBlock *LoopHeaderBB,
const BlockFilterSet *BlockFilter = nullptr);
BranchProbability
collectViableSuccessors(MachineBasicBlock *BB, BlockChain &Chain,
const BlockFilterSet *BlockFilter,
@@ -340,16 +298,6 @@ class MachineBlockPlacement : public MachineFunctionPass {
const BlockFilterSet *BlockFilter,
BranchProbability SuccProb,
BranchProbability HotProb);
bool repeatedlyTailDuplicateBlock(
MachineBasicBlock *BB, MachineBasicBlock *&LPred,
MachineBasicBlock *LoopHeaderBB,
BlockChain &Chain, BlockFilterSet *BlockFilter,
MachineFunction::iterator &PrevUnplacedBlockIt);
bool maybeTailDuplicateBlock(MachineBasicBlock *BB, MachineBasicBlock *LPred,
const BlockChain &Chain,
BlockFilterSet *BlockFilter,
MachineFunction::iterator &PrevUnplacedBlockIt,
bool &DuplicatedToPred);
bool
hasBetterLayoutPredecessor(MachineBasicBlock *BB, MachineBasicBlock *Succ,
BlockChain &SuccChain, BranchProbability SuccProb,
@@ -375,7 +323,7 @@ class MachineBlockPlacement : public MachineFunctionPass {
SmallPtrSetImpl<BlockChain *> &UpdatedPreds,
const BlockFilterSet *BlockFilter);
void buildChain(MachineBasicBlock *BB, BlockChain &Chain,
BlockFilterSet *BlockFilter = nullptr);
const BlockFilterSet *BlockFilter = nullptr);
MachineBasicBlock *findBestLoopTop(MachineLoop &L,
const BlockFilterSet &LoopBlockSet);
MachineBasicBlock *findBestLoopExit(MachineLoop &L,
@@ -440,49 +388,37 @@ static std::string getBlockName(MachineBasicBlock *BB) {
/// When a chain is being merged into the "placed" chain, this routine will
/// quickly walk the successors of each block in the chain and mark them as
/// having one fewer active predecessor. It also adds any successors of this
/// chain which reach the zero-predecessor state to the appropriate worklist.
/// chain which reach the zero-predecessor state to the worklist passed in.
void MachineBlockPlacement::markChainSuccessors(
BlockChain &Chain, MachineBasicBlock *LoopHeaderBB,
const BlockFilterSet *BlockFilter) {
// Walk all the blocks in this chain, marking their successors as having
// a predecessor placed.
for (MachineBasicBlock *MBB : Chain) {
markBlockSuccessors(Chain, MBB, LoopHeaderBB, BlockFilter);
}
}
// Add any successors for which this is the only un-placed in-loop
// predecessor to the worklist as a viable candidate for CFG-neutral
// placement. No subsequent placement of this block will violate the CFG
// shape, so we get to use heuristics to choose a favorable placement.
for (MachineBasicBlock *Succ : MBB->successors()) {
if (BlockFilter && !BlockFilter->count(Succ))
continue;
BlockChain &SuccChain = *BlockToChain[Succ];
// Disregard edges within a fixed chain, or edges to the loop header.
if (&Chain == &SuccChain || Succ == LoopHeaderBB)
continue;
/// \brief Mark a single block's successors as having one fewer preds.
///
/// Under normal circumstances, this is only called by markChainSuccessors,
/// but if a block that was to be placed is completely tail-duplicated away,
/// and was duplicated into the chain end, we need to redo markBlockSuccessors
/// for just that block.
void MachineBlockPlacement::markBlockSuccessors(
BlockChain &Chain, MachineBasicBlock *MBB, MachineBasicBlock *LoopHeaderBB,
const BlockFilterSet *BlockFilter) {
// Add any successors for which this is the only un-placed in-loop
// predecessor to the worklist as a viable candidate for CFG-neutral
// placement. No subsequent placement of this block will violate the CFG
// shape, so we get to use heuristics to choose a favorable placement.
for (MachineBasicBlock *Succ : MBB->successors()) {
if (BlockFilter && !BlockFilter->count(Succ))
continue;
BlockChain &SuccChain = *BlockToChain[Succ];
// Disregard edges within a fixed chain, or edges to the loop header.
if (&Chain == &SuccChain || Succ == LoopHeaderBB)
continue;
// This is a cross-chain edge that is within the loop, so decrement the
// loop predecessor count of the destination chain.
if (SuccChain.UnscheduledPredecessors == 0 ||
--SuccChain.UnscheduledPredecessors > 0)
continue;
// This is a cross-chain edge that is within the loop, so decrement the
// loop predecessor count of the destination chain.
if (SuccChain.UnscheduledPredecessors == 0 ||
--SuccChain.UnscheduledPredecessors > 0)
continue;
auto *NewBB = *SuccChain.begin();
if (NewBB->isEHPad())
EHPadWorkList.push_back(NewBB);
else
BlockWorkList.push_back(NewBB);
auto *MBB = *SuccChain.begin();
if (MBB->isEHPad())
EHPadWorkList.push_back(MBB);
else
BlockWorkList.push_back(MBB);
}
}
}
@@ -966,7 +902,7 @@ void MachineBlockPlacement::fillWorkLists(
void MachineBlockPlacement::buildChain(
MachineBasicBlock *BB, BlockChain &Chain,
BlockFilterSet *BlockFilter) {
const BlockFilterSet *BlockFilter) {
assert(BB && "BB must not be null.\n");
assert(BlockToChain[BB] == &Chain && "BlockToChainMap mis-match.\n");
MachineFunction::iterator PrevUnplacedBlockIt = F->begin();
@@ -1001,17 +937,6 @@ void MachineBlockPlacement::buildChain(
"layout successor until the CFG reduces\n");
}
// Placement may have changed tail duplication opportunities.
// Check for that now.
if (TailDupPlacement && BestSucc) {
// If the chosen successor was duplicated into all its predecessors,
// don't bother laying it out, just go round the loop again with BB as
// the chain end.
if (repeatedlyTailDuplicateBlock(BestSucc, BB, LoopHeaderBB, Chain,
BlockFilter, PrevUnplacedBlockIt))
continue;
}
// Place this block, updating the datastructures to reflect its placement.
BlockChain &SuccChain = *BlockToChain[BestSucc];
// Zero out UnscheduledPredecessors for the successor we're about to merge in case
@@ -1793,175 +1718,6 @@ void MachineBlockPlacement::alignBlocks() {
}
}
/// Tail duplicate \p BB into (some) predecessors if profitable, repeating if
/// it was duplicated into its chain predecessor and removed.
/// \p BB - Basic block that may be duplicated.
///
/// \p LPred - Chosen layout predecessor of \p BB.
/// Updated to be the chain end if LPred is removed.
/// \p Chain - Chain to which \p LPred belongs, and \p BB will belong.
/// \p BlockFilter - Set of blocks that belong to the loop being laid out.
/// Used to identify which blocks to update predecessor
/// counts.
/// \p PrevUnplacedBlockIt - Iterator pointing to the last block that was
/// chosen in the given order due to unnatural CFG
/// only needed if \p BB is removed and
/// \p PrevUnplacedBlockIt pointed to \p BB.
/// @return true if \p BB was removed.
bool MachineBlockPlacement::repeatedlyTailDuplicateBlock(
MachineBasicBlock *BB, MachineBasicBlock *&LPred,
MachineBasicBlock *LoopHeaderBB,
BlockChain &Chain, BlockFilterSet *BlockFilter,
MachineFunction::iterator &PrevUnplacedBlockIt) {
bool Removed, DuplicatedToLPred;
bool DuplicatedToOriginalLPred;
Removed = maybeTailDuplicateBlock(BB, LPred, Chain, BlockFilter,
PrevUnplacedBlockIt,
DuplicatedToLPred);
if (!Removed)
return false;
DuplicatedToOriginalLPred = DuplicatedToLPred;
// Iteratively try to duplicate again. It can happen that a block that is
// duplicated into is still small enough to be duplicated again.
// No need to call markBlockSuccessors in this case, as the blocks being
// duplicated from here on are already scheduled.
// Note that DuplicatedToLPred always implies Removed.
while (DuplicatedToLPred) {
assert (Removed && "Block must have been removed to be duplicated into its "
"layout predecessor.");
MachineBasicBlock *DupBB, *DupPred;
// The removal callback causes Chain.end() to be updated when a block is
// removed. On the first pass through the loop, the chain end should be the
// same as it was on function entry. On subsequent passes, because we are
// duplicating the block at the end of the chain, if it is removed the
// chain will have shrunk by one block.
BlockChain::iterator ChainEnd = Chain.end();
DupBB = *(--ChainEnd);
// Now try to duplicate again.
if (ChainEnd == Chain.begin())
break;
DupPred = *std::prev(ChainEnd);
Removed = maybeTailDuplicateBlock(DupBB, DupPred, Chain, BlockFilter,
PrevUnplacedBlockIt,
DuplicatedToLPred);
}
// If BB was duplicated into LPred, it is now scheduled. But because it was
// removed, markChainSuccessors won't be called for its chain. Instead we
// call markBlockSuccessors for LPred to achieve the same effect. This must go
// at the end because repeating the tail duplication can increase the number
// of unscheduled predecessors.
if (DuplicatedToOriginalLPred)
markBlockSuccessors(Chain, LPred, LoopHeaderBB, BlockFilter);
LPred = *std::prev(Chain.end());
return true;
}
/// Tail duplicate \p BB into (some) predecessors if profitable.
/// \p BB - Basic block that may be duplicated
/// \p LPred - Chosen layout predecessor of \p BB
/// \p Chain - Chain to which \p LPred belongs, and \p BB will belong.
/// \p BlockFilter - Set of blocks that belong to the loop being laid out.
/// Used to identify which blocks to update predecessor
/// counts.
/// \p PrevUnplacedBlockIt - Iterator pointing to the last block that was
/// chosen in the given order due to unnatural CFG
/// only needed if \p BB is removed and
/// \p PrevUnplacedBlockIt pointed to \p BB.
/// \p DuplicatedToLPred - True if the block was duplicated into LPred. Will
/// only be true if the block was removed.
/// \return - True if the block was duplicated into all preds and removed.
bool MachineBlockPlacement::maybeTailDuplicateBlock(
MachineBasicBlock *BB, MachineBasicBlock *LPred,
const BlockChain &Chain, BlockFilterSet *BlockFilter,
MachineFunction::iterator &PrevUnplacedBlockIt,
bool &DuplicatedToLPred) {
DuplicatedToLPred = false;
DEBUG(dbgs() << "Redoing tail duplication for Succ#"
<< BB->getNumber() << "\n");
bool IsSimple = TailDup.isSimpleBB(BB);
// Blocks with single successors don't create additional fallthrough
// opportunities. Don't duplicate them. TODO: When conditional exits are
// analyzable, allow them to be duplicated.
if (!IsSimple && BB->succ_size() == 1)
return false;
if (!TailDup.shouldTailDuplicate(IsSimple, *BB))
return false;
// This has to be a callback because none of it can be done after
// BB is deleted.
bool Removed = false;
auto RemovalCallback =
[&](MachineBasicBlock *RemBB) {
// Signal to outer function
Removed = true;
// Conservative default.
bool InWorkList = true;
// Remove from the Chain and Chain Map
if (BlockToChain.count(RemBB)) {
BlockChain *Chain = BlockToChain[RemBB];
InWorkList = Chain->UnscheduledPredecessors == 0;
Chain->remove(RemBB);
BlockToChain.erase(RemBB);
}
// Handle the unplaced block iterator
if (&(*PrevUnplacedBlockIt) == RemBB) {
PrevUnplacedBlockIt++;
}
// Handle the Work Lists
if (InWorkList) {
SmallVectorImpl<MachineBasicBlock *> &RemoveList = BlockWorkList;
if (RemBB->isEHPad())
RemoveList = EHPadWorkList;
RemoveList.erase(
remove_if(RemoveList,
[RemBB](MachineBasicBlock *BB) {return BB == RemBB;}),
RemoveList.end());
}
// Handle the filter set
if (BlockFilter) {
BlockFilter->erase(RemBB);
}
// Remove the block from loop info.
MLI->removeBlock(RemBB);
// TailDuplicator handles removing it from loops.
DEBUG(dbgs() << "TailDuplicator deleted block: "
<< getBlockName(RemBB) << "\n");
};
auto RemovalCallbackRef =
llvm::function_ref<void(MachineBasicBlock*)>(RemovalCallback);
SmallVector<MachineBasicBlock *, 8> DuplicatedPreds;
TailDup.tailDuplicateAndUpdate(IsSimple, BB, LPred,
&DuplicatedPreds, &RemovalCallbackRef);
// Update UnscheduledPredecessors to reflect tail-duplication.
DuplicatedToLPred = false;
for (MachineBasicBlock *Pred : DuplicatedPreds) {
// We're only looking for unscheduled predecessors that match the filter.
BlockChain* PredChain = BlockToChain[Pred];
if (Pred == LPred)
DuplicatedToLPred = true;
if (Pred == LPred || (BlockFilter && !BlockFilter->count(Pred))
|| PredChain == &Chain)
continue;
for (MachineBasicBlock *NewSucc : Pred->successors()) {
if (BlockFilter && !BlockFilter->count(NewSucc))
continue;
BlockChain *NewChain = BlockToChain[NewSucc];
if (NewChain != &Chain && NewChain != PredChain)
NewChain->UnscheduledPredecessors++;
}
}
return Removed;
}
bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &MF) {
if (skipFunction(*MF.getFunction()))
return false;
@@ -1978,13 +1734,6 @@ bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &MF) {
TII = MF.getSubtarget().getInstrInfo();
TLI = MF.getSubtarget().getTargetLowering();
MDT = &getAnalysis<MachineDominatorTree>();
if (TailDupPlacement) {
unsigned TailDupSize = TailDuplicatePlacementThreshold;
if (MF.getFunction()->optForSize())
TailDupSize = 1;
TailDup.initMF(MF, MBPI, /* LayoutMode */ true, TailDupSize);
}
assert(BlockToChain.empty());
buildCFGChains();
@@ -1998,7 +1747,8 @@ bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &MF) {
BranchFoldPlacement;
// No tail merging opportunities if the block number is less than four.
if (MF.size() > 3 && EnableTailMerge) {
unsigned TailMergeSize = TailDuplicatePlacementThreshold + 1;
// Default to the standard tail-merge-size option.
unsigned TailMergeSize = 0;
BranchFolder BF(/*EnableTailMerge=*/true, /*CommonHoist=*/false, *MBFI,
*MBPI, TailMergeSize);
@@ -2007,8 +1757,6 @@ bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &MF) {
/*AfterBlockPlacement=*/true)) {
// Redo the layout if tail merging creates/removes/moves blocks.
BlockToChain.clear();
// Must redo the dominator tree if blocks were changed.
MDT->runOnMachineFunction(MF);
ChainAllocator.DestroyAll();
buildCFGChains();
}