[MachineBasicBlock] Make the pass argument truly mandatory when

splitting edges.

MachineBasicBlock::SplitCriticalEdges will crash if a nullptr would have
been passed for the Pass argument. Do not allow that by turning this
argument into a reference.
The alternative would have been to make the Pass a truly optional
argument, but although this is easy to do, I was afraid users using it
like this would not be aware the livness information, dominator tree and
such would silently be broken.

llvm-svn: 267052
This commit is contained in:
Quentin Colombet
2016-04-21 21:01:13 +00:00
parent 95590f4b7b
commit 23341a84ca
5 changed files with 11 additions and 11 deletions

View File

@@ -711,8 +711,8 @@ bool MachineBasicBlock::canFallThrough() {
return FBB == nullptr;
}
MachineBasicBlock *
MachineBasicBlock::SplitCriticalEdge(MachineBasicBlock *Succ, Pass *P) {
MachineBasicBlock *MachineBasicBlock::SplitCriticalEdge(MachineBasicBlock *Succ,
Pass &P) {
if (!canSplitCriticalEdge(Succ))
return nullptr;
@@ -726,8 +726,8 @@ MachineBasicBlock::SplitCriticalEdge(MachineBasicBlock *Succ, Pass *P) {
<< " -- BB#" << NMBB->getNumber()
<< " -- BB#" << Succ->getNumber() << '\n');
LiveIntervals *LIS = P->getAnalysisIfAvailable<LiveIntervals>();
SlotIndexes *Indexes = P->getAnalysisIfAvailable<SlotIndexes>();
LiveIntervals *LIS = P.getAnalysisIfAvailable<LiveIntervals>();
SlotIndexes *Indexes = P.getAnalysisIfAvailable<SlotIndexes>();
if (LIS)
LIS->insertMBBInMaps(NMBB);
else if (Indexes)
@@ -736,7 +736,7 @@ MachineBasicBlock::SplitCriticalEdge(MachineBasicBlock *Succ, Pass *P) {
// On some targets like Mips, branches may kill virtual registers. Make sure
// that LiveVariables is properly updated after updateTerminator replaces the
// terminators.
LiveVariables *LV = P->getAnalysisIfAvailable<LiveVariables>();
LiveVariables *LV = P.getAnalysisIfAvailable<LiveVariables>();
// Collect a list of virtual registers killed by the terminators.
SmallVector<unsigned, 4> KilledRegs;
@@ -916,10 +916,10 @@ MachineBasicBlock::SplitCriticalEdge(MachineBasicBlock *Succ, Pass *P) {
}
if (MachineDominatorTree *MDT =
P->getAnalysisIfAvailable<MachineDominatorTree>())
P.getAnalysisIfAvailable<MachineDominatorTree>())
MDT->recordSplitCriticalEdge(this, Succ, NMBB);
if (MachineLoopInfo *MLI = P->getAnalysisIfAvailable<MachineLoopInfo>())
if (MachineLoopInfo *MLI = P.getAnalysisIfAvailable<MachineLoopInfo>())
if (MachineLoop *TIL = MLI->getLoopFor(this)) {
// If one or the other blocks were not in a loop, the new block is not
// either, and thus LI doesn't need to be updated.