Sink the BuiltinInfo object from ASTContext into the
preprocessor and initialize it early in clang-cc. This ensures that __has_builtin works in all modes, not just when ASTContext is around. llvm-svn: 73319
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@@ -30,22 +30,20 @@ const Builtin::Info &Builtin::Context::GetRecord(unsigned ID) const {
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return TSRecords[ID - Builtin::FirstTSBuiltin];
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}
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/// \brief Load all of the target builtins. This must be called
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/// prior to initializing the builtin identifiers.
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void Builtin::Context::InitializeTargetBuiltins(const TargetInfo &Target) {
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Target.getTargetBuiltins(TSRecords, NumTSRecords);
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}
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/// InitializeBuiltins - Mark the identifiers for all the builtins with their
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/// appropriate builtin ID # and mark any non-portable builtin identifiers as
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/// such.
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void Builtin::Context::InitializeBuiltins(IdentifierTable &Table,
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const TargetInfo &Target,
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bool NoBuiltins) {
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// Step #1: mark all target-independent builtins with their ID's.
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for (unsigned i = Builtin::NotBuiltin+1; i != Builtin::FirstTSBuiltin; ++i)
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if (!BuiltinInfo[i].Suppressed &&
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(!NoBuiltins || !strchr(BuiltinInfo[i].Attributes, 'f')))
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Table.get(BuiltinInfo[i].Name).setBuiltinID(i);
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// Get the target specific builtins from the target.
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Target.getTargetBuiltins(TSRecords, NumTSRecords);
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// Step #2: Register target-specific builtins.
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for (unsigned i = 0, e = NumTSRecords; i != e; ++i)
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