Switch typemap over to DenseMap. No significant speedup.
llvm-svn: 34139
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@@ -22,7 +22,6 @@
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/DenseMap.h"
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#include <vector>
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#include <vector>
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#include <map>
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namespace llvm {
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namespace llvm {
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@@ -53,7 +52,7 @@ class SlotCalculator {
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typedef DenseMap<const Value*, unsigned> NodeMapType;
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typedef DenseMap<const Value*, unsigned> NodeMapType;
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NodeMapType NodeMap;
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NodeMapType NodeMap;
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typedef std::map<const Type*, unsigned> TypeMapType;
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typedef DenseMap<const Type*, unsigned> TypeMapType;
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TypeMapType TypeMap;
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TypeMapType TypeMap;
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/// ConstantStrings - If we are indexing for a bytecode file, this keeps track
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/// ConstantStrings - If we are indexing for a bytecode file, this keeps track
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