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This is a strictly UTF-16 string with some optimizations for ASCII.
* If created from a short UTF-8 or UTF-16 string that is also ASCII,
then the string is stored in an inlined byte buffer.
* If created with a long UTF-8 or UTF-16 string that is also ASCII,
then the string is stored in an outlined char buffer.
* If created with a short or long UTF-8 or UTF-16 string that is not
ASCII, then the string is stored in an outlined char16 buffer.
We do not store short non-ASCII text in the inlined buffer to avoid
confusion with operations such as `length_in_code_units` and
`code_unit_at`. For example, "😀" would be stored as 4 UTF-8 bytes
in short string form. But we still want `length_in_code_units` to
be 2, and `code_unit_at(0)` to be 0xD83D.
118 lines
3.5 KiB
C++
118 lines
3.5 KiB
C++
/*
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* Copyright (c) 2025, Tim Flynn <trflynn89@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Badge.h>
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#include <AK/Error.h>
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#include <AK/Format.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/String.h>
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#include <AK/StringView.h>
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#include <AK/Traits.h>
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#include <AK/UnicodeUtils.h>
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#include <AK/Utf16StringBase.h>
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#include <AK/Utf16StringData.h>
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#include <AK/Utf16View.h>
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#include <AK/Utf8View.h>
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namespace AK {
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// Utf16String is a strongly owned sequence of Unicode code points encoded as UTF-16.
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//
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// The data may or may not be heap-allocated, and may or may not be reference counted. As a memory optimization, if the
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// UTF-16 string is entirely ASCII, the string is stored as 8-bit bytes.
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class [[nodiscard]] Utf16String : public Detail::Utf16StringBase {
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public:
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using Utf16StringBase::Utf16StringBase;
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explicit constexpr Utf16String(Utf16StringBase&& base)
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: Utf16StringBase(move(base))
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{
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}
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ALWAYS_INLINE static Utf16String from_utf8(StringView utf8_string)
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{
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VERIFY(Utf8View { utf8_string }.validate());
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return from_utf8_without_validation(utf8_string);
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}
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ALWAYS_INLINE static Utf16String from_utf8(String const& utf8_string)
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{
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return from_utf8_without_validation(utf8_string);
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}
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ALWAYS_INLINE static ErrorOr<Utf16String> try_from_utf8(StringView utf8_string)
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{
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if (!Utf8View { utf8_string }.validate())
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return Error::from_string_literal("Input was not valid UTF-8");
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return from_utf8_without_validation(utf8_string);
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}
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ALWAYS_INLINE static Utf16String from_utf16(Utf16View const& utf16_string)
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{
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VERIFY(utf16_string.validate());
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return from_utf16_without_validation(utf16_string);
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}
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ALWAYS_INLINE static ErrorOr<Utf16String> try_from_utf16(Utf16View const& utf16_string)
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{
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if (!utf16_string.validate())
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return Error::from_string_literal("Input was not valid UTF-16");
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return from_utf16_without_validation(utf16_string);
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}
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static Utf16String from_utf8_without_validation(StringView);
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static Utf16String from_utf16_without_validation(Utf16View const&);
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static Utf16String from_utf32(Utf32View const&);
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template<typename T>
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requires(IsOneOf<RemoveCVReference<T>, Utf16String>)
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static Utf16String from_utf16(T&&) = delete;
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template<typename T>
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requires(IsOneOf<RemoveCVReference<T>, Utf16String>)
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static ErrorOr<Utf16String> try_from_utf16(T&&) = delete;
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template<typename T>
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requires(IsOneOf<RemoveCVReference<T>, Utf16String>)
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static Utf16String from_utf16_without_validation(T&&) = delete;
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private:
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ALWAYS_INLINE explicit Utf16String(NonnullRefPtr<Detail::Utf16StringData const> value)
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: Utf16StringBase(move(value))
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{
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}
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};
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template<>
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struct Formatter<Utf16String> : Formatter<FormatString> {
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ErrorOr<void> format(FormatBuilder&, Utf16String const&);
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};
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template<>
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struct Traits<Utf16String> : public DefaultTraits<Utf16String> {
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static unsigned hash(Utf16String const& s) { return s.hash(); }
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};
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}
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[[nodiscard]] ALWAYS_INLINE AK::Utf16String operator""_utf16(char const* string, size_t length)
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{
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AK::StringView view { string, length };
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ASSERT(AK::Utf8View { view }.validate());
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return AK::Utf16String::from_utf8_without_validation(view);
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}
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[[nodiscard]] ALWAYS_INLINE AK::Utf16String operator""_utf16(char16_t const* string, size_t length)
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{
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AK::Utf16View view { string, length };
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ASSERT(view.validate());
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return AK::Utf16String::from_utf16_without_validation(view);
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}
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